#ifndef NOTEFIELD_H #define NOTEFIELD_H #include "Sprite.h" #include "ActorFrame.h" #include "BitmapText.h" #include "PrefsManager.h" #include "Style.h" #include "BitmapText.h" #include "Quad.h" #include "NoteDataWithScoring.h" #include "NoteDisplay.h" #include "ArrowBackdrop.h" #include "ReceptorArrowRow.h" #include "GhostArrowRow.h" class Song; class NoteField : public NoteDataWithScoring, public ActorFrame { public: NoteField(); ~NoteField(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Load( const NoteData* pNoteData, PlayerNumber pn, int iStartDrawingPixel, int iEndDrawingPixel, float fYReverseOffsetPixels ); virtual void Unload(); void RemoveTapNoteRow( int iIndex ); map m_HeldHoldNotes; // true if button is being held down map m_ActiveHoldNotes; // true if hold has life > 0 float m_fBeginMarker, m_fEndMarker; // only used with MODE_EDIT void FadeToFail(); void CacheAllUsedNoteSkins(); void CacheNoteSkin( CString skin ); void Step( int iCol, TapNoteScore score ); void SetPressed( int iCol ); void DidTapNote( int iCol, TapNoteScore score, bool bBright ); void DidHoldNote( int iCol ); protected: void DrawBeatBar( const float fBeat ); void DrawMarkerBar( const float fBeat ); void DrawAreaHighlight( const float fStartBeat, const float fEndBeat ); void DrawBPMText( const float fBeat, const float fBPM ); void DrawFreezeText( const float fBeat, const float fBPM ); void DrawBGChangeText( const float fBeat, const CString sNewBGName ); float GetWidth(); void RefreshBeatToNoteSkin(); float m_fPercentFadeToFail; // -1 of not fading to fail PlayerNumber m_PlayerNumber; int m_iStartDrawingPixel; // this should be a negative number int m_iEndDrawingPixel; // this should be a positive number float m_fYReverseOffsetPixels; // color arrows struct NoteDisplayCols { NoteDisplay *display; ReceptorArrowRow m_ReceptorArrowRow; GhostArrowRow m_GhostArrowRow; NoteDisplayCols( int iNumCols ) { display = new NoteDisplay[iNumCols]; } ~NoteDisplayCols() { delete [] display; } }; /* All loaded note displays, mapped by their name. */ map m_NoteDisplays; int m_LastSeenBeatToNoteSkinRev; /* Map of beat->NoteDisplayCols. This is updated whenever GAMESTATE-> changes. */ typedef map NDMap; void SearchForBeat( NDMap::iterator &cur, NDMap::iterator &next, float Beat ); NoteDisplayCols *SearchForBeat( float Beat ); NoteDisplayCols *SearchForSongBeat(); NDMap m_BeatToNoteDisplays; NoteDisplayCols *LastDisplay; // used in MODE_EDIT Sprite m_sprBars; // 4 frames: Measure, 4th, 8th, 16th BitmapText m_textMeasureNumber; Quad m_rectMarkerBar; Quad m_rectAreaHighlight; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */