bin_PROGRAMS = stepmania test_audio_readers test_file_readers test_timing_data AM_LDFLAGS = AM_CXXFLAGS = AM_CFLAGS = if NHAVE_SDL # We use our own copy of SDL if the one on the system isn't new enough. (Most # systems have 1.2.5; we need 1.2.6.) We still end up linking dynamically to # the shared system library through SDL_image, but that shouldn't cause problems. SDL-1.2.6/Makefile: test -d SDL-1.2.6 || mkdir SDL-1.2.6 cd SDL-1.2.6 && sh ../$(srcdir)/SDL-1.2.6/configure --disable-nasm --disable-arts --disable-esd --enable-static --disable-shared \ --disable-debug --disable-alsa --disable-oss --disable-video-directfb SDL-1.2.6/src/.libs/libSDL.a: SDL-1.2.6/Makefile make -C SDL-1.2.6 USE_SDL_LIBS = SDL-1.2.6/src/.libs/libSDL.a AM_CXXFLAGS += -ISDL-1.2.6/include else USE_SDL_LIBS = $(SDL_LIBS) endif $(srcdir)/libresample/libresample.a: cd $(srcdir)/libresample && autoconf && sh ./configure && make Screens = \ Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenBookkeeping.h ScreenBookkeeping.cpp \ ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h ScreencenterImage.h ScreenCenterImage.cpp ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h \ ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \ ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h \ ScreenExit.cpp ScreenExit.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \ ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \ ScreenHowToPlay.cpp ScreenHowToPlay.h \ ScreenInstructions.cpp ScreenInstructions.h ScreenJukebox.cpp ScreenJukebox.h \ ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h \ ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h \ ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenNameEntryTraditional.h ScreenNameEntryTraditional.cpp ScreenOptions.cpp ScreenOptions.h \ ScreenOptionsMaster.cpp ScreenOptionsMaster.h ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h \ ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \ ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h \ ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelect.cpp ScreenSelect.h \ ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenSelectCourse.cpp ScreenSelectCourse.h \ ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h \ ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h \ ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \ ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \ ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \ ScreenTestInput.h ScreenTestInput.cpp ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \ ScreenUnlock.cpp ScreenUnlock.h DataStructures = \ Attack.h Attack.cpp BannerCache.cpp BannerCache.h Character.cpp Character.h CharacterHead.cpp CharacterHead.h CodeDetector.cpp CodeDetector.h \ Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h FontCharmaps.cpp FontCharmaps.h Game.h \ GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h GameInput.cpp GameInput.h \ Grade.cpp Grade.h HighScore.cpp HighScore.h Inventory.cpp Inventory.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \ NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \ NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \ NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \ NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \ PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h Profile.cpp Profile.h RandomSample.cpp RandomSample.h \ ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \ Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h Steps.cpp Steps.h \ Style.h StyleDef.cpp StyleDef.h StyleInput.h TimingData.cpp TimingData.h TitleSubstitution.cpp TitleSubstitution.h \ CryptHelpers.cpp CryptHelpers.h LuaHelpers.cpp LuaHelpers.h LuaFunctions.h FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h XmlFile.cpp XmlFile.h StepMania = StdString.h StepMania.cpp StepMania.h global.cpp global.h LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \ arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h if HAVE_GTK LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h endif Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h if HAVE_OSS Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h endif if HAVE_ALSA Sound += arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h \ arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h \ arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \ arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h \ ALSA9Functions.h # Add this to CPPFLAGS, not stepmania_CPPFLAGS: that'll cause multiple copies of # several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS. AM_CXXFLAGS += $(ALSA_CFLAGS) endif ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \ arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \ arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \ arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h if HAVE_FFMPEG MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h endif Lights = arch/Lights/LightsDriver.h \ arch/Lights/LightsDriver_LinuxSerial.cpp arch/Lights/LightsDriver_LinuxSerial.h \ arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h MemoryCard = arch/MemoryCard/MemoryCardDriver.h \ arch/MemoryCard/MemoryCardDriver_Linux.cpp arch/MemoryCard/MemoryCardDriver_Linux.h LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \ arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h \ archutils/Unix/GetSysInfo.cpp archutils/Unix/GetSysInfo.h if USE_CRASH_HANDLER ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \ archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h endif Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) $(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) \ arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h RageSoundFileReaders = \ RageSoundReader_WAV.cpp RageSoundReader_WAV.h if HAVE_VORBIS RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h endif if HAVE_MP3 RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h endif ActorsInGameplayAndMenus = \ BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \ DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h \ ConditionalBGA.cpp ConditionalBGA.h ActorsInMenus = \ BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h CourseContentsList.cpp CourseContentsList.h \ CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyDisplay.cpp DifficultyDisplay.h DifficultyList.cpp DifficultyList.h \ DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h EditCoursesMenu.cpp EditCoursesMenu.h \ EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \ GrooveGraph.cpp GrooveGraph.h GrooveRadar.cpp GrooveRadar.h GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h \ JukeboxMenu.cpp JukeboxMenu.h ListDisplay.cpp ListDisplay.h MemoryCardDisplay.cpp MemoryCardDisplay.h MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h \ MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \ MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \ OptionsCursor.cpp OptionsCursor.h PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp ScrollingList.h \ SongCreditDisplay.cpp SongCreditDisplay.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h \ DualScrollBar.cpp DualScrollBar.h ActorsInGameplay = \ ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h \ BeginnerHelper.cpp BeginnerHelper.h \ CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h \ GhostArrow.cpp GhostArrow.h GhostArrowRow.cpp GhostArrowRow.h ReceptorArrow.cpp ReceptorArrow.h \ ReceptorArrowRow.cpp ReceptorArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \ Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \ LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \ NoteFieldPlus.h NoteFieldPlus.cpp Player.cpp Player.h ProTimingDisplay.cpp ProTimingDisplay.h \ ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h \ ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreDisplayRave.cpp ScoreDisplayRave.h TimingAssist.cpp TimingAssist.h \ PercentageDisplay.cpp PercentageDisplay.h ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h \ AttackDisplay.cpp AttackDisplay.h Foreground.cpp Foreground.h Helpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_SaveJPEG.cpp SDL_SaveJPEG.h SDL_utils.cpp SDL_utils.h PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c RageFile = \ RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \ RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \ RageFileDriverZip.cpp RageFileDriverZip.h Rage = $(Helpers) $(PCRE)\ RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \ RageException.cpp RageException.h RageInput.cpp RageInput.h \ RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageModelGeometry.cpp RageModelGeometry.h RageSound.cpp RageSound.h \ RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \ RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \ RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h RageTexture.cpp RageTexture.h RageTextureID.cpp RageTextureID.h \ RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h RageTimer.cpp RageTimer.h RageTypes.h \ RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageUtil_FileDB.cpp RageUtil_FileDB.h \ RageUtil_CircularBuffer.h \ $(RageSoundFileReaders) \ $(RageFile) Actors = \ Actor.cpp Actor.h ActorCollision.h ActorCommands.cpp ActorCommands.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \ ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Milkshape.h Model.cpp Model.h ModelManager.cpp ModelManager.h ModelTypes.cpp ModelTypes.h \ Quad.h Sprite.cpp Sprite.h GlobalSingletons = \ AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.h Bookkeeper.cpp CryptManager.cpp CryptManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ LightsManager.cpp LightsManager.h MemoryCardManager.cpp MemoryCardManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \ ProfileManager.cpp ProfileManager.h ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \ UnlockSystem.cpp UnlockSystem.h cryptlib = \ crypto51/algparam.cpp crypto51/asn.cpp crypto51/basecode.cpp crypto51/channels.cpp crypto51/cryptlib.cpp crypto51/des.cpp crypto51/dessp.cpp crypto51/files.cpp crypto51/filters.cpp crypto51/fips140.cpp crypto51/hex.cpp crypto51/integer.cpp crypto51/iterhash.cpp crypto51/md5.cpp crypto51/misc.cpp crypto51/modes.cpp crypto51/mqueue.cpp crypto51/nbtheory.cpp crypto51/osrng.cpp crypto51/pkcspad.cpp crypto51/pssr.cpp crypto51/pubkey.cpp crypto51/queue.cpp crypto51/randpool.cpp crypto51/rsa.cpp crypto51/sha.cpp crypto51/strciphr.cpp stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \ $(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \ $(Rage) $(Actors) $(GlobalSingletons) $(cryptlib) stepmania_LDADD = \ $(GL_LIBS) \ $(USE_SDL_LIBS) -lSDL_image \ $(LUA_LIBS) \ $(AUDIO_LIBS) \ $(srcdir)/libresample/libresample.a # XXX: Make ArchHooks not depend on Display # Display depends on SaveJPEG and SDL_utils, SDL_utils depends on SDL_rotozoom. all_test_SOURCES = \ RageDisplay.cpp RageDisplay.h \ SDL_SaveJPEG.cpp SDL_SaveJPEG.h SDL_utils.cpp SDL_utils.h SDL_rotozoom.cpp SDL_rotozoom.h \ RageMath.cpp RageMath.h \ RageUtil.cpp RageLog.cpp RageThreads.cpp RageException.cpp \ RageUtil_FileDB.cpp RageUtil_FileDB.h \ RageTimer.cpp RageTimer.h \ $(RageFile) \ PrefsManager.cpp PrefsManager.h \ Grade.cpp Grade.h \ arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \ IniFile.cpp IniFile.h \ $(PCRE) test_audio_readers_SOURCES = $(all_test_SOURCES) \ tests/test_audio_readers.cpp \ RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \ $(RageSoundFileReaders) \ RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \ RageSoundResampler.cpp RageSoundResampler.h \ RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \ RageSoundReader_Preload.cpp RageSoundReader_Preload.h test_audio_readers_LDADD = \ $(USE_SDL_LIBS) \ $(AUDIO_LIBS) \ $(srcdir)/libresample/libresample.a test_file_readers_SOURCES = $(all_test_SOURCES) \ tests/test_file_readers.cpp test_file_readers_LDADD = \ $(USE_SDL_LIBS) test_timing_data_SOURCES = $(all_test_SOURCES) \ tests/test_timing_data.cpp TimingData.cpp TimingData.h INCLUDES = $(SDL_CFLAGS) $(LUA_CFLAGS) if HAVE_GTK bin_PROGRAMS += GtkModule.so GtkModule_so_LDFLAGS = -rdynamic -shared GtkModule_so_CPPFLAGS = $(GTK_CFLAGS) GtkModule_so_LDADD = $(GTK_LIBS) GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp endif