-- This needs to be an ActorFrame because children will want to load the base and merge their own elements into the table. t = Def.ActorFrame {}; t[#t+1] = StandardDecorationFromFile( "LeftFrame", "LeftFrame" ); t[#t+1] = StandardDecorationFromFile( "RightFrame", "RightFrame" ); t[#t+1] = StandardDecorationFromFile( "Header", "Header" ); t[#t+1] = StandardDecorationFromFile( "Footer", "Footer" ); t[#t+1] = StandardDecorationFromFileOptional( "Help", "Help" ); t[#t+1] = StandardDecorationFromFileOptional( "StyleIcon", "StyleIcon" ); t[#t+1] = StandardDecorationFromFileOptional( "StageFrame", "StageFrame" ); t[#t+1] = StandardDecorationFromFileOptional( "StageDisplay", "StageDisplay" ); return t;