#include "global.h" #include "ScoreKeeperRave.h" #include "ThemeManager.h" #include "RageUtil.h" #include "GameState.h" #include "Character.h" #include "ScreenManager.h" #include "PrefsManager.h" #include "ThemeMetric.h" #include "PlayerState.h" #include "NoteTypes.h" ThemeMetric ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds"); static const float g_fSuperMeterPercentChangeInit[] = { +0.02f, // SE_CheckpointHit +0.05f, // SE_W1 +0.04f, // SE_W2 +0.02f, // SE_W3 +0.00f, // SE_W4 +0.00f, // SE_W5 +0.20f, // SE_Miss +0.40f, // SE_HitMine -0.02f, // SE_CheckpointMiss +0.04f, // SE_Held -0.20f, // SE_LetGo }; COMPILE_ASSERT( ARRAYLEN(g_fSuperMeterPercentChangeInit) == NUM_ScoreEvent ); static void SuperMeterPercentChangeInit( size_t /*ScoreEvent*/ i, RString &sNameOut, float &defaultValueOut ) { sNameOut = "SuperMeterPercentChange" + ScoreEventToString( (ScoreEvent)i ); defaultValueOut = g_fSuperMeterPercentChangeInit[i]; } static Preference1D g_fSuperMeterPercentChange( SuperMeterPercentChangeInit, NUM_ScoreEvent ); ScoreKeeperRave::ScoreKeeperRave( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ) : ScoreKeeper(pPlayerState, pPlayerStageStats) { } void ScoreKeeperRave::HandleTapScore( const TapNote &tn ) { TapNoteScore score = tn.result.tns; float fPercentToMove = 0; if( score == TNS_HitMine ) fPercentToMove = g_fSuperMeterPercentChange[SE_HitMine]; AddSuperMeterDelta( fPercentToMove ); } #define CROSSED( val ) (fOld < val && fNew >= val) #define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1)) void ScoreKeeperRave::HandleTapRowScore( const NoteData &nd, int iRow ) { TapNoteScore scoreOfLastTap; int iNumTapsInRow; float fPercentToMove; GetScoreOfLastTapInRow( nd, iRow, scoreOfLastTap, iNumTapsInRow ); if( iNumTapsInRow <= 0 ) return; switch( scoreOfLastTap ) { DEFAULT_FAIL( scoreOfLastTap ); case TNS_W1: fPercentToMove = g_fSuperMeterPercentChange[SE_W1]; break; case TNS_W2: fPercentToMove = g_fSuperMeterPercentChange[SE_W2]; break; case TNS_W3: fPercentToMove = g_fSuperMeterPercentChange[SE_W3]; break; case TNS_W4: fPercentToMove = g_fSuperMeterPercentChange[SE_W4]; break; case TNS_W5: fPercentToMove = g_fSuperMeterPercentChange[SE_W5]; break; case TNS_Miss: fPercentToMove = g_fSuperMeterPercentChange[SE_Miss]; break; } AddSuperMeterDelta( fPercentToMove ); } void ScoreKeeperRave::HandleHoldScore( const TapNote &tn ) { TapNoteScore tapScore = tn.result.tns; float fPercentToMove = 0; switch( tapScore ) { case TNS_HitMine: fPercentToMove = g_fSuperMeterPercentChange[SE_HitMine]; break; } AddSuperMeterDelta( fPercentToMove ); } extern ThemeMetric PENALIZE_TAP_SCORE_NONE; void ScoreKeeperRave::HandleTapScoreNone() { if( PENALIZE_TAP_SCORE_NONE ) { float fPercentToMove = g_fSuperMeterPercentChange[SE_Miss]; AddSuperMeterDelta( fPercentToMove ); } } void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange ) { if( PREFSMAN->m_bMercifulDrain && fUnscaledPercentChange<0 ) { float fSuperPercentage = m_pPlayerState->m_fSuperMeter / NUM_ATTACK_LEVELS; fUnscaledPercentChange *= SCALE( fSuperPercentage, 0.f, 1.f, 0.5f, 1.f); } // more mercy: Grow super meter slower or faster depending on life. if( PREFSMAN->m_bMercifulSuperMeter ) { float fLifePercentage = 0; switch( m_pPlayerState->m_PlayerNumber ) { case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break; case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break; default: ASSERT(0); } CLAMP( fLifePercentage, 0.f, 1.f ); if( fUnscaledPercentChange > 0 ) fUnscaledPercentChange *= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f); else // fUnscaledPercentChange <= 0 fUnscaledPercentChange /= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f); } // mercy: drop super meter faster if at a higher level if( fUnscaledPercentChange < 0 ) fUnscaledPercentChange *= SCALE( m_pPlayerState->m_fSuperMeter, 0.f, 1.f, 0.01f, 1.f ); AttackLevel oldAL = (AttackLevel)(int)m_pPlayerState->m_fSuperMeter; float fPercentToMove = fUnscaledPercentChange; m_pPlayerState->m_fSuperMeter += fPercentToMove * m_pPlayerState->m_fSuperMeterGrowthScale; CLAMP( m_pPlayerState->m_fSuperMeter, 0.f, NUM_ATTACK_LEVELS ); AttackLevel newAL = (AttackLevel)(int)m_pPlayerState->m_fSuperMeter; if( newAL > oldAL ) { LaunchAttack( oldAL ); if( newAL == NUM_ATTACK_LEVELS ) // hit upper bounds of meter m_pPlayerState->m_fSuperMeter -= 1.f; } // mercy: if losing remove attacks on life drain if( fUnscaledPercentChange < 0 ) { bool bWinning; switch( m_pPlayerState->m_PlayerNumber ) { case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break; case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break; default: ASSERT(0); } if( !bWinning ) m_pPlayerState->EndActiveAttacks(); } } void ScoreKeeperRave::LaunchAttack( AttackLevel al ) { PlayerNumber pn = m_pPlayerState->m_PlayerNumber; RString* asAttacks = GAMESTATE->m_pCurCharacters[pn]->m_sAttacks[al]; // [NUM_ATTACKS_PER_LEVEL] RString sAttackToGive; if (GAMESTATE->m_pCurCharacters[pn] != NULL) sAttackToGive = asAttacks[ RandomInt(NUM_ATTACKS_PER_LEVEL) ]; else { /* If you add any note skins here, you need to make sure they're cached, too. */ RString DefaultAttacks[8] = { "1.5x", "2.0x", "0.5x", "reverse", "sudden", "boost", "brake", "wave" }; sAttackToGive = DefaultAttacks[ RandomInt(8) ]; } PlayerNumber pnToAttack = OPPOSITE_PLAYER[pn]; PlayerState *pPlayerStateToAttack = GAMESTATE->m_pPlayerState[pnToAttack]; Attack a; a.level = al; a.fSecsRemaining = ATTACK_DURATION_SECONDS; a.sModifiers = sAttackToGive; // remove current attack (if any) pPlayerStateToAttack->RemoveActiveAttacks(); // apply new attack pPlayerStateToAttack->LaunchAttack( a ); // SCREENMAN->SystemMessage( ssprintf( "attacking %d with %s", pnToAttack, sAttackToGive.c_str() ) ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */