#ifndef NOTE_SKIN_MANAGER_H #define NOTE_SKIN_MANAGER_H #include "Actor.h" #include "RageTypes.h" #include "PlayerNumber.h" #include "IniFile.h" class Game; struct NoteSkinData; /** @brief Loads note skins. */ class NoteSkinManager { public: NoteSkinManager(); ~NoteSkinManager(); void RefreshNoteSkinData( const Game* game ); void GetNoteSkinNames( const Game* game, vector &AddTo ); void GetNoteSkinNames( vector &AddTo ); // looks up current const Game* in GAMESTATE bool DoesNoteSkinExist( const RString &sNoteSkin ); // looks up current const Game* in GAMESTATE bool DoNoteSkinsExistForGame( const Game *pGame ); void SetCurrentNoteSkin( const RString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; } const RString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; } RString GetPath( const RString &sButtonName, const RString &sElement ); bool PushActorTemplate( Lua *L, const RString &sButton, const RString &sElement, bool bSpriteOnly ); Actor *LoadActor( const RString &sButton, const RString &sElement, Actor *pParent = NULL, bool bSpriteOnly = false ); RString GetMetric( const RString &sButtonName, const RString &sValue ); int GetMetricI( const RString &sButtonName, const RString &sValueName ); float GetMetricF( const RString &sButtonName, const RString &sValueName ); bool GetMetricB( const RString &sButtonName, const RString &sValueName ); apActorCommands GetMetricA( const RString &sButtonName, const RString &sValueName ); // Lua void PushSelf( lua_State *L ); protected: RString GetPathFromDirAndFile( const RString &sDir, const RString &sFileName ); void GetAllNoteSkinNamesForGame( const Game *pGame, vector &AddTo ); void LoadNoteSkinData( const RString &sNoteSkinName, NoteSkinData& data_out ); void LoadNoteSkinDataRecursive( const RString &sNoteSkinName, NoteSkinData& data_out ); RString m_sCurrentNoteSkin; const Game* m_pCurGame; }; extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program class LockNoteSkin { public: LockNoteSkin( const RString &sNoteSkin ) { ASSERT( NOTESKIN->GetCurrentNoteSkin().empty() ); NOTESKIN->SetCurrentNoteSkin( sNoteSkin ); } ~LockNoteSkin() { NOTESKIN->SetCurrentNoteSkin( RString() ); } }; #endif /** * @file * @author Chris Danford (c) 2003-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */