#include "global.h" #include "Game.h" #include "RageLog.h" TapNoteScore Game::MapTapNoteScore( TapNoteScore tns ) const { switch( tns ) { case TNS_W1: return m_mapW1To; case TNS_W2: return m_mapW2To; case TNS_W3: return m_mapW3To; case TNS_W4: return m_mapW4To; case TNS_W5: return m_mapW5To; default: return tns; } } static const Game::PerButtonInfo g_CommonButtonInfo[] = { { GameButtonType_INVALID }, // GAME_BUTTON_MENULEFT { GameButtonType_INVALID }, // GAME_BUTTON_MENURIGHT { GameButtonType_INVALID }, // GAME_BUTTON_MENUUP { GameButtonType_INVALID }, // GAME_BUTTON_MENUDOWN { GameButtonType_INVALID }, // GAME_BUTTON_START { GameButtonType_INVALID }, // GAME_BUTTON_SELECT { GameButtonType_INVALID }, // GAME_BUTTON_BACK { GameButtonType_INVALID }, // GAME_BUTTON_COIN { GameButtonType_INVALID }, // GAME_BUTTON_OPERATOR { GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_UP { GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_DOWN }; const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const { COMPILE_ASSERT( GAME_BUTTON_NEXT == ARRAYLEN(g_CommonButtonInfo) ); if( gb < GAME_BUTTON_NEXT ) return &g_CommonButtonInfo[gb]; else return &m_PerButtonInfo[gb-GAME_BUTTON_NEXT]; } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the Game. */ class LunaGame: public Luna { public: static int GetName( T* p, lua_State *L ) { lua_pushstring( L, p->m_szName ); return 1; } LunaGame() { ADD_METHOD( GetName ); } }; LUA_REGISTER_CLASS( Game ) // lua end /* * (c) 2001-2002 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */