#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenCaution Desc: Screen that displays while resources are being loaded. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenCaution.h" #include "ScreenTitleMenu.h" #include "GameConstantsAndTypes.h" #include "ScreenSelectStyle.h" #include "ScreenEZ2SelectStyle.h" #include "RageTextureManager.h" #include "PrefsManager.h" #include "AnnouncerManager.h" #include "GameState.h" #define USE_NORMAL_OR_EZ2_SELECT_STYLE THEME->GetMetricB("General","UseNormalOrEZ2SelectStyle") const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User-6); const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7); const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8); const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User-9); ScreenCaution::ScreenCaution() { GAMESTATE->m_bPlayersCanJoin = true; m_sprCaution.Load( THEME->GetPathTo("Graphics","caution") ); m_sprCaution.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) ); this->AddSubActor( &m_sprCaution ); m_Wipe.OpenWipingRight( SM_DoneOpening ); this->AddSubActor( &m_Wipe ); m_FadeWipe.SetOpened(); this->AddSubActor( &m_FadeWipe ); this->SendScreenMessage( SM_StartClosing, 1 ); } void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( m_Wipe.IsClosing() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenCaution::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_StartClosing: if( !m_Wipe.IsClosing() ) m_Wipe.CloseWipingRight( SM_GoToSelectMusic ); break; case SM_DoneOpening: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_CAUTION) ); break; case SM_GoToPrevState: SCREENMAN->SetNewScreen( new ScreenTitleMenu ); break; case SM_GoToSelectMusic: if( USE_NORMAL_OR_EZ2_SELECT_STYLE ) SCREENMAN->SetNewScreen( new ScreenEz2SelectStyle ); else SCREENMAN->SetNewScreen( new ScreenSelectStyle ); break; } } void ScreenCaution::MenuStart( const PlayerNumber p ) { if( p != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[p] ) { GAMESTATE->m_bSideIsJoined[p] = true; SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") ); SCREENMAN->RefreshCreditsMessages(); return; // don't fall though } if( !m_Wipe.IsOpening() && !m_Wipe.IsClosing() ) m_Wipe.CloseWipingRight( SM_GoToSelectMusic ); } void ScreenCaution::MenuBack( const PlayerNumber p ) { if(m_FadeWipe.IsClosing()) return; this->ClearMessageQueue(); m_FadeWipe.CloseWipingLeft( SM_GoToPrevState ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu back") ); }