#include "stdafx.h" /* ----------------------------------------------------------------------------- File: Combo.h Desc: A graphic displayed in the Combo during Dancing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. ----------------------------------------------------------------------------- */ #include "Combo.h" #include "ThemeManager.h" Combo::Combo() { m_iCurCombo = 0; m_iMaxCombo = 0; m_sprCombo.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_COMBO) ); m_sprCombo.TurnShadowOn(); m_sprCombo.StopAnimating(); m_sprCombo.SetX( 40 ); m_sprCombo.SetZoom( 1.0f ); m_textComboNumber.Load( THEME->GetPathTo(FONT_COMBO_NUMBERS) ); m_textComboNumber.TurnShadowOn(); m_textComboNumber.SetHorizAlign( Actor::align_right ); m_textComboNumber.SetX( -10 ); m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible this->AddActor( &m_textComboNumber ); this->AddActor( &m_sprCombo ); } void Combo::ContinueCombo() { m_iCurCombo++; // new max combo if( m_iCurCombo > m_iMaxCombo ) m_iMaxCombo = m_iCurCombo; if( m_iCurCombo <= 4 ) { m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible } else { m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible m_textComboNumber.SetText( ssprintf("%d", m_iCurCombo) ); float fNewZoom = 0.5f + m_iCurCombo/800.0f; m_textComboNumber.SetZoom( fNewZoom ); m_textComboNumber.SetX( -40 - (fNewZoom-1)*30 ); //this->SetZoom( 1.2f ); //this->BeginTweening( 0.3f ); //this->SetTweenZoom( 1 ); } } void Combo::EndCombo() { m_iCurCombo = 0; m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible } int Combo::GetCurrentCombo() { return m_iCurCombo; } int Combo::GetMaxCombo() { return m_iMaxCombo; }