list(APPEND SMDATA_ACTOR_BASE_SRC "Actor.cpp" "ActorFrame.cpp" "ActorFrameTexture.cpp" "ActorMultiTexture.cpp" "ActorMultiVertex.cpp" "ActorProxy.cpp" "ActorScroller.cpp" "ActorSound.cpp" "ActorUtil.cpp" "AutoActor.cpp" "BitmapText.cpp" "DynamicActorScroller.cpp" "Model.cpp" "ModelManager.cpp" "ModelTypes.cpp" "Quad.cpp" "RollingNumbers.cpp" "Sprite.cpp" "Tween.cpp" ) list(APPEND SMDATA_ACTOR_BASE_HPP "Actor.h" "ActorFrame.h" "ActorFrameTexture.h" "ActorMultiTexture.h" "ActorMultiVertex.h" "ActorProxy.h" "ActorScroller.h" "ActorSound.h" "ActorUtil.h" "AutoActor.h" "BitmapText.h" "DynamicActorScroller.h" "Model.h" "ModelManager.h" "ModelTypes.h" "Quad.h" "RollingNumbers.h" "Sprite.h" "Tween.h" ) source_group("Actors\\\\Base" FILES ${SMDATA_ACTOR_BASE_SRC} ${SMDATA_ACTOR_BASE_HPP}) list(APPEND SMDATA_ACTOR_GAMEPLAY_SRC "ActiveAttackList.cpp" "ArrowEffects.cpp" "AttackDisplay.cpp" "Background.cpp" "BeginnerHelper.cpp" "CombinedLifeMeterTug.cpp" "DancingCharacters.cpp" "Foreground.cpp" "GhostArrowRow.cpp" "HoldJudgment.cpp" "Inventory.cpp" "LifeMeter.cpp" "LifeMeterBar.cpp" "LifeMeterBattery.cpp" "LifeMeterTime.cpp" "LyricDisplay.cpp" "NoteDisplay.cpp" "NoteField.cpp" "PercentageDisplay.cpp" "Player.cpp" "ReceptorArrow.cpp" "ReceptorArrowRow.cpp" "ScoreDisplay.cpp" "ScoreDisplayAliveTime.cpp" "ScoreDisplayBattle.cpp" "ScoreDisplayCalories.cpp" "ScoreDisplayLifeTime.cpp" "ScoreDisplayNormal.cpp" "ScoreDisplayOni.cpp" "ScoreDisplayPercentage.cpp" "ScoreDisplayRave.cpp" ) list(APPEND SMDATA_ACTOR_GAMEPLAY_HPP "ActiveAttackList.h" "ArrowEffects.h" "AttackDisplay.h" "Background.h" "BeginnerHelper.h" "CombinedLifeMeter.h" "CombinedLifeMeterTug.h" "DancingCharacters.h" "Foreground.h" "GhostArrowRow.h" "HoldJudgment.h" "Inventory.h" "LifeMeter.h" "LifeMeterBar.h" "LifeMeterBattery.h" "LifeMeterTime.h" "LyricDisplay.h" "NoteDisplay.h" "NoteField.h" "PercentageDisplay.h" "Player.h" "ReceptorArrow.h" "ReceptorArrowRow.h" "ScoreDisplay.h" "ScoreDisplayAliveTime.h" "ScoreDisplayBattle.h" "ScoreDisplayCalories.h" "ScoreDisplayLifeTime.h" "ScoreDisplayNormal.h" "ScoreDisplayOni.h" "ScoreDisplayPercentage.h" "ScoreDisplayRave.h" ) source_group("Actors\\\\Gameplay" FILES ${SMDATA_ACTOR_GAMEPLAY_SRC} ${SMDATA_ACTOR_GAMEPLAY_HPP}) list(APPEND SMDATA_ACTOR_MENU_SRC "BPMDisplay.cpp" "ComboGraph.cpp" "ControllerStateDisplay.cpp" "CourseContentsList.cpp" "DifficultyList.cpp" "DualScrollBar.cpp" "EditMenu.cpp" "FadingBanner.cpp" "GradeDisplay.cpp" "GraphDisplay.cpp" "GrooveRadar.cpp" "HelpDisplay.cpp" "MemoryCardDisplay.cpp" "MenuTimer.cpp" "ModIcon.cpp" "ModIconRow.cpp" "MusicWheel.cpp" "MusicWheelItem.cpp" "OptionRow.cpp" "OptionsCursor.cpp" "OptionsList.cpp" "PaneDisplay.cpp" "ScrollBar.cpp" "SnapDisplay.cpp" "TextBanner.cpp" "WheelBase.cpp" "WheelItemBase.cpp" "WheelNotifyIcon.cpp" "WorkoutGraph.cpp" ) list(APPEND SMDATA_ACTOR_MENU_HPP "BPMDisplay.h" "ComboGraph.h" "ControllerStateDisplay.h" "CourseContentsList.h" "DifficultyList.h" "DualScrollBar.h" "EditMenu.h" "FadingBanner.h" "GradeDisplay.h" "GraphDisplay.h" "GrooveRadar.h" "HelpDisplay.h" "MemoryCardDisplay.h" "MenuTimer.h" "ModIcon.h" "ModIconRow.h" "MusicWheel.h" "MusicWheelItem.h" "OptionRow.h" "OptionsCursor.h" "OptionsList.h" "PaneDisplay.h" "ScrollBar.h" "SnapDisplay.h" "TextBanner.h" "WheelBase.h" "WheelItemBase.h" "WheelNotifyIcon.h" "WorkoutGraph.h" ) if(WITH_NETWORKING) list(APPEND SMDATA_ACTOR_MENU_SRC "RoomInfoDisplay.cpp" ) list(APPEND SMDATA_ACTOR_MENU_HPP "RoomInfoDisplay.h" ) endif() source_group("Actors\\\\Menus" FILES ${SMDATA_ACTOR_MENU_SRC} ${SMDATA_ACTOR_MENU_HPP}) list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_SRC "Banner.cpp" "BGAnimation.cpp" "BGAnimationLayer.cpp" "DifficultyIcon.cpp" "MeterDisplay.cpp" "StepsDisplay.cpp" "StreamDisplay.cpp" "Transition.cpp" ) list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_HPP "Banner.h" "BGAnimation.h" "BGAnimationLayer.h" "DifficultyIcon.h" "MeterDisplay.h" "StepsDisplay.h" "StreamDisplay.h" "Transition.h" ) source_group("Actors\\\\Gameplay and Menus" FILES ${SMDATA_ACTOR_GAMEPLAY_MENU_SRC} ${SMDATA_ACTOR_GAMEPLAY_MENU_HPP}) list(APPEND SMDATA_ALL_ACTORS_SRC ${SMDATA_ACTOR_BASE_SRC} ${SMDATA_ACTOR_GAMEPLAY_SRC} ${SMDATA_ACTOR_MENU_SRC} ${SMDATA_ACTOR_GAMEPLAY_MENU_SRC} ) list(APPEND SMDATA_ALL_ACTORS_HPP ${SMDATA_ACTOR_BASE_HPP} ${SMDATA_ACTOR_GAMEPLAY_HPP} ${SMDATA_ACTOR_MENU_HPP} ${SMDATA_ACTOR_GAMEPLAY_MENU_HPP} )