#include "global.h" #include "ScreenRanking.h" #include "ScreenManager.h" #include "ThemeManager.h" #include "SongManager.h" #include "GameState.h" #include "GameManager.h" #include "Course.h" #include "song.h" #include "Steps.h" #include "ActorUtil.h" #include "ProfileManager.h" #include "Profile.h" #include "RageLog.h" #include "UnlockManager.h" #include "ScreenDimensions.h" #include "PercentageDisplay.h" static const CString PageTypeNames[] = { "Category", "Course", "AllSteps", "NonstopCourses", "OniCourses", "SurvivalCourses", }; XToString( PageType, NUM_PAGE_TYPES ); StringToX( PageType ); #define TYPE THEME->GetMetric(m_sName,"Type") #define COURSES_TO_SHOW THEME->GetMetric(m_sName,"CoursesToShow") #define DIFFICULTY_X(col) (DIFFICULTY_START_X+COL_SPACING_X*col) #define SCORE_OFFSET_X(col) (SCORE_OFFSET_START_X+COL_SPACING_X*col) AutoScreenMessage( SM_ShowNextPage ) AutoScreenMessage( SM_HidePage ) static void GetAllSongsToShow( vector &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow ) { vpOut.clear(); FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s ) { if( UNLOCKMAN->SongIsLocked(*s) ) continue; // skip if( !(*s)->ShowInDemonstrationAndRanking() ) continue; // skip vpOut.push_back( *s ); } if( bShowOnlyMostRecentScores ) { SongUtil::SortSongPointerArrayByTitle( vpOut ); SongUtil::SortByMostRecentlyPlayedForMachine( vpOut ); if( (int) vpOut.size() > iNumMostRecentScoresToShow ) vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() ); } } static void GetAllCoursesToShow( vector &vpOut, CourseType ct, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow ) { vpOut.clear(); vector vpCourses; SONGMAN->GetCourses( ct, vpCourses, false ); FOREACH_CONST( Course*, vpCourses, c) { if( UNLOCKMAN->CourseIsLocked(*c) ) continue; // skip if( !(*c)->ShowInDemonstrationAndRanking() ) continue; // skip vpOut.push_back( *c ); } if( bShowOnlyMostRecentScores ) { CourseUtil::SortCoursePointerArrayByTitle( vpOut ); CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut ); if( (int) vpOut.size() > iNumMostRecentScoresToShow ) vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() ); } } static CString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); } REGISTER_SCREEN_CLASS( ScreenRanking ); REGISTER_SCREEN_CLASS( ScreenRankingScroller ); REGISTER_SCREEN_CLASS( ScreenRankingLines ); ScreenRanking::ScreenRanking( CString sClassName ): ScreenAttract( sClassName, false /*dont reset GAMESTATE*/ ) { } void ScreenRanking::Init() { STEPS_TYPES_TO_SHOW.Load ( m_sName,"StepsTypesToHide" ); ROW_SPACING_X.Load ( m_sName,"RowSpacingX" ); ROW_SPACING_Y.Load ( m_sName,"RowSpacingY" ); STEPS_TYPE_COLOR.Load ( m_sName,STEPS_TYPE_COLOR_NAME,5 ); SHOW_ONLY_MOST_RECENT_SCORES.Load ( m_sName,"ShowOnlyMostRecentScores" ); SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" ); PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" ); NO_SCORE_NAME.Load ( m_sName,"NoScoreName" ); MANUAL_SCROLLING.Load ( m_sName, "ManualScroling" ); ScreenAttract::Init(); m_PageType = StringToPageType( TYPE ); m_textStepsType.SetName( "StepsType" ); m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"steps type") ); m_textStepsType.SetShadowLength( 0 ); this->AddChild( &m_textStepsType ); m_sprPageType.Load( THEME->GetPathG(m_sName, "PageType "+PageTypeToString(m_PageType)) ); m_sprPageType->SetName( "PageType" ); this->AddChild( m_sprPageType ); } void ScreenRanking::BeginScreen() { SET_XY( m_textStepsType ); SET_XY( m_sprPageType ); m_iNextPageToShow = 0; ScreenAttract::BeginScreen(); this->HandleScreenMessage( SM_ShowNextPage ); } void ScreenRanking::Input( const InputEventPlus &input ) { LOG->Trace( "ScreenRanking::Input()" ); // If manually scrolling, then pass the input to Scree::Input so it will call Menu* if( (bool)MANUAL_SCROLLING ) Screen::Input( input ); else ScreenAttract::Input( input ); } void ScreenRanking::MenuStart( PlayerNumber pn ) { if( !IsTransitioning() ) StartTransitioning( SM_GoToNextScreen ); } void ScreenRanking::MenuBack( PlayerNumber pn ) { if( !IsTransitioning() ) StartTransitioning( SM_GoToNextScreen ); } void ScreenRanking::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_ShowNextPage ) { if( m_iNextPageToShow < m_vPagesToShow.size() ) { float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] ); ++m_iNextPageToShow; this->SortByDrawOrder(); // If manually scrolling, don't automatically change pages. if( !(bool)MANUAL_SCROLLING ) this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS ); } else { StartTransitioning(SM_GoToNextScreen); } } else if( SM == SM_HidePage ) { this->PlayCommand( "SwitchPage" ); this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS ); } ScreenAttract::HandleScreenMessage( SM ); } float ScreenRanking::SetPage( const PageToShow &pts ) { // This is going to take a while to load. Possibly longer than one frame. // So, zero the next update so we don't skip. SCREENMAN->ZeroNextUpdate(); // // init page // m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) ); return 0; } ScoreScroller::ScoreScroller() { this->DeleteChildrenWhenDone(); } void ScoreScroller::SetStepsType( StepsType st, RageColor color ) { m_StepsType = st; for( unsigned s=0; sm_textScore[*cd].SetDiffuse( color ); } ShiftSubActors( INT_MAX ); } void ScoreScroller::Scroll( int iDir ) { float fDest = GetDestinationItem(); float fOldDest = fDest; fDest += iDir; CLAMP( fDest, (SONG_SCORE_ROWS_TO_SHOW-1)/2.0f, m_vScoreRowItemData.size()-(SONG_SCORE_ROWS_TO_SHOW-1)/2.0f-1 ); if( fOldDest != fDest ) { // TODO: play sound SetDestinationItem( fDest ); SetDestinationItem( fDest ); } } void ScoreScroller::ScrollTop() { SetCurrentAndDestinationItem( (SONG_SCORE_ROWS_TO_SHOW-1)/2.0f ); } void ScoreScroller::ConfigureActor( Actor *pActor, int iItem ) { ScoreRowItemData &data = m_vScoreRowItemData[iItem]; if( data.m_pSong != NULL ) { ScoreRowItem &item = *(ScoreRowItem *) pActor; const Song* pSong = data.m_pSong; item.m_textTitle.SetText( pSong->GetDisplayFullTitle() ); item.m_textTitle.SetDiffuse( SONGMAN->GetSongColor(pSong) ); FOREACH_CONST( Difficulty, m_DifficultiesToShow, iter ) { const Steps* pSteps = pSong->GetStepsByDifficulty( m_StepsType, *iter, false ); if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) ) pSteps = NULL; BitmapText* pTextStepsScore = &item.m_textScore[*iter]; pTextStepsScore->SetHidden( pSteps == NULL ); if( pSteps == NULL ) continue; const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps); SetScoreFromHighScoreList( pTextStepsScore, hsl ); } } else if( data.m_pCourse != NULL ) { const Course* pCourse = data.m_pCourse; ScoreRowItem &item = *(ScoreRowItem *) pActor; item.m_textTitle.SetText( pCourse->GetDisplayFullTitle() ); item.m_textTitle.SetDiffuse( SONGMAN->GetCourseColor(pCourse) ); FOREACH_CONST( Difficulty, m_DifficultiesToShow, cd ) { BitmapText* pTextStepsScore = &item.m_textScore[*cd]; const Trail *pTrail = pCourse->GetTrail( m_StepsType, *cd ); if( UNLOCKMAN->CourseIsLocked(pCourse) ) pTrail = NULL; pTextStepsScore->SetHidden( pTrail==NULL ); if( pTrail == NULL ) continue; const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pCourse, pTrail ); SetScoreFromHighScoreList( pTextStepsScore, hsl ); } } } ScoreScroller::ScoreRowItem::ScoreRowItem() { this->AddChild( &m_textTitle ); } ScoreScroller::ScoreRowItem::ScoreRowItem( const ScoreRowItem &cpy ): m_sprFrame( cpy.m_sprFrame ), m_textTitle( cpy.m_textTitle ), m_textScore( cpy.m_textScore ) { if( m_sprFrame.IsLoaded() ) this->AddChild( m_sprFrame ); this->AddChild( &m_textTitle ); FOREACH( BitmapText, m_textScore, bt ) this->AddChild( &*bt ); } void ScoreScroller::LoadSongs( bool bOnlyRecentScores, int iNumRecentScores ) { vector vpSongs; GetAllSongsToShow( vpSongs, bOnlyRecentScores, iNumRecentScores ); m_vScoreRowItemData.resize( vpSongs.size() ); for( unsigned i=0; i vpCourses; GetAllCoursesToShow( vpCourses, ct, bOnlyRecentScores, iNumRecentScores ); m_vScoreRowItemData.resize( vpCourses.size() ); for( unsigned i=0; i &DifficultiesToShow, float fItemHeight ) { SCORE_OFFSET_START_X.Load (sClassName, "ScoreOffsetStartX"); SCORE_OFFSET_Y.Load (sClassName, "ScoreOffsetY"); SHOW_SURVIVAL_TIME.Load (sClassName, "ShowSurvivalTime"); NO_SCORE_NAME.Load (sClassName, "NoScoreName"); COL_SPACING_X.Load (sClassName, "ColSpacingX"); SONG_SCORE_SECONDS_PER_ROW.Load (sClassName, "SongScoreSecondsPerRow"); SONG_SCORE_ROWS_TO_SHOW.Load (sClassName, "SongScoreRowsToShow"); m_DifficultiesToShow = DifficultiesToShow; ScoreScroller::ScoreRowItem ItemTemplate; { ItemTemplate.m_sprFrame.Load( THEME->GetPathG(sClassName,"list frame") ); ItemTemplate.m_sprFrame->SetName( "Frame" ); ActorUtil::LoadAllCommands( *ItemTemplate.m_sprFrame, sClassName ); ItemTemplate.m_textTitle.SetName( "Title" ); ItemTemplate.m_textTitle.LoadFromFont( THEME->GetPathF(sClassName,"list title") ); ActorUtil::LoadAllCommands( ItemTemplate.m_textTitle, sClassName ); ItemTemplate.m_textScore.resize( NUM_DIFFICULTIES ); FOREACH_CONST( Difficulty, m_DifficultiesToShow, d ) { ItemTemplate.m_textScore[*d].SetName( "Score" ); ItemTemplate.m_textScore[*d].LoadFromFont( THEME->GetPathF(sClassName,"list score") ); ItemTemplate.m_textScore[*d].SetXY( SCORE_OFFSET_X(*d), SCORE_OFFSET_Y ); ActorUtil::LoadAllCommands( ItemTemplate.m_textScore[*d], sClassName ); } } for( int i=0; iAddChild( new ScoreRowItem(ItemTemplate) ); DynamicActorScroller::Load2( (float) SONG_SCORE_ROWS_TO_SHOW, SCREEN_WIDTH, fItemHeight, false, SONG_SCORE_SECONDS_PER_ROW, 0 ); m_iNumItems = m_vScoreRowItemData.size(); } // PAGE_TYPE_ALL_STEPS: // PAGE_TYPE_NONSTOP_COURSES: // PAGE_TYPE_ONI_COURSES: // PAGE_TYPE_SURVIVAL_COURSES: ScreenRankingScroller::ScreenRankingScroller( CString sName ): ScreenRanking( sName ), DIFFICULTIES_TO_SHOW (m_sName,"DifficultiesToShow"), COL_SPACING_X (m_sName,"ColSpacingX"), COL_SPACING_Y (m_sName,"ColSpacingY"), DIFFICULTY_START_X (m_sName,"DifficultyStartX"), DIFFICULTY_Y (m_sName,"DifficultyY"), NUM_MOST_RECENT_SCORES_TO_SHOW (m_sName,"NumMostRecentScoresToShow") { } void ScreenRankingScroller::Init() { ScreenRanking::Init(); FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), d ) { if( m_PageType == PAGE_TYPE_ALL_STEPS ) m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(*d)) ); else m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString(*d)) ); m_sprDifficulty[*d]->SetName( "Difficulty"+DifficultyToString(*d) ); m_sprDifficulty[*d]->SetXY( DIFFICULTY_X(*d), DIFFICULTY_Y ); this->AddChild( m_sprDifficulty[*d] ); } m_ListScoreRowItems.SetName( "ListScoreRowItems" ); if( m_PageType == PAGE_TYPE_ALL_STEPS ) m_ListScoreRowItems.LoadSongs( SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW ); else if( m_PageType == PAGE_TYPE_NONSTOP_COURSES || m_PageType == PAGE_TYPE_ONI_COURSES || m_PageType == PAGE_TYPE_SURVIVAL_COURSES ) { CourseType ct = m_PageType == PAGE_TYPE_NONSTOP_COURSES? COURSE_TYPE_NONSTOP : m_PageType == PAGE_TYPE_ONI_COURSES? COURSE_TYPE_ONI : COURSE_TYPE_SURVIVAL; m_ListScoreRowItems.LoadCourses( ct, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW ); } m_ListScoreRowItems.Load( m_sName, DIFFICULTIES_TO_SHOW.GetValue(), ROW_SPACING_Y ); this->AddChild( &m_ListScoreRowItems ); for( unsigned i=0; im_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.SetName( NO_SCORE_NAME ); } CString s = hs.GetDisplayName() + "\n" + PercentageDisplay::FormatPercentScore( hs.GetPercentDP() ); if( SHOW_SURVIVAL_TIME ) s += " " + SecondsToMSSMsMs(hs.GetSurvivalSeconds()); pTextStepsScore->SetText( s ); } float ScreenRankingScroller::SetPage( const PageToShow &pts ) { ScreenRanking::SetPage( pts ); m_ListScoreRowItems.SetStepsType( pts.st, STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( (bool)MANUAL_SCROLLING ) m_ListScoreRowItems.ScrollTop(); else m_ListScoreRowItems.ScrollThroughAllItems(); return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough(); } // PAGE_TYPE_CATEGORY: // PAGE_TYPE_TRAIL: ScreenRankingLines::ScreenRankingLines( CString sName ): ScreenRanking( sName ), BULLET_START_X (m_sName,"BulletStartX"), BULLET_START_Y (m_sName,"BulletStartY"), NAME_START_X (m_sName,"NameStartX"), NAME_START_Y (m_sName,"NameStartY"), SCORE_START_X (m_sName,"ScoreStartX"), SCORE_START_Y (m_sName,"ScoreStartY"), POINTS_START_X (m_sName,"PointsStartX"), POINTS_START_Y (m_sName,"PointsStartY"), TIME_START_X (m_sName,"TimeStartX"), TIME_START_Y (m_sName,"TimeStartY") { } #define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row) #define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row) #define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row) #define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row) #define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row) #define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row) #define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row) #define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row) #define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row) #define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row) void ScreenRankingLines::Init() { ScreenRanking::Init(); if( m_PageType == PAGE_TYPE_CATEGORY ) { m_textCategory.SetName( "Category" ); m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") ); m_textCategory.SetShadowLength( 0 ); this->AddChild( &m_textCategory ); for( unsigned i=0; iAddChild( &m_Banner ); m_textCourseTitle.SetName( "CourseTitle" ); m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") ); m_textCourseTitle.SetShadowLength( 0 ); this->AddChild( &m_textCourseTitle ); vector asCoursePaths; split( COURSES_TO_SHOW, ",", asCoursePaths, true ); for( unsigned i=0; iGetCourseFromPath( asCoursePaths[c] ); if( pts.pCourse == NULL ) continue; pts.pTrail = pts.pCourse->GetTrail( pts.st ); if( pts.pTrail == NULL ) continue; m_vPagesToShow.push_back( pts ); } } } for( int l=0; lGetPathG( m_sName, ssprintf("bullets 1x%d",NUM_RANKING_LINES) ) ); m_sprBullets[l]->SetName( ssprintf("Bullet%d",l+1) ); m_sprBullets[l]->StopAnimating(); m_sprBullets[l]->SetState( l ); m_sprBullets[l]->SetXY( BULLET_X(l), BULLET_Y(l) ); ActorUtil::LoadAllCommands( *m_sprBullets[l], m_sName ); this->AddChild( m_sprBullets[l] ); m_textNames[l].SetName( ssprintf("Name%d",l+1) ); m_textNames[l].LoadFromFont( THEME->GetPathF(m_sName,"name") ); m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) ); ActorUtil::LoadAllCommands( m_textNames[l], m_sName ); this->AddChild( &m_textNames[l] ); m_textScores[l].SetName( ssprintf("Score%d",l+1) ); m_textScores[l].LoadFromFont( THEME->GetPathF(m_sName,"score") ); m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) ); ActorUtil::LoadAllCommands( m_textScores[l], m_sName ); this->AddChild( &m_textScores[l] ); m_textPoints[l].SetName( ssprintf("Points%d",l+1) ); m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") ); m_textPoints[l].SetHidden( true ); m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) ); ActorUtil::LoadAllCommands( m_textPoints[l], m_sName ); this->AddChild( &m_textPoints[l] ); m_textTime[l].SetName( ssprintf("Time%d",l+1) ); m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") ); m_textTime[l].SetHidden( true ); m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) ); ActorUtil::LoadAllCommands( m_textTime[l], m_sName ); this->AddChild( &m_textTime[l] ); } } float ScreenRankingLines::SetPage( const PageToShow &pts ) { ScreenRanking::SetPage( pts ); bool bShowScores = false; bool bShowPoints = false; bool bShowTime = false; switch( m_PageType ) { case PAGE_TYPE_CATEGORY: bShowScores = true; break; case PAGE_TYPE_TRAIL: bShowScores = !pts.pCourse->IsOni(); bShowPoints = pts.pCourse->IsOni(); bShowTime = pts.pCourse->IsOni(); break; } for( int l=0; lGetMachineProfile()->GetCategoryHighScoreList(pts.st,pts.category); HighScore hs; bool bRecentHighScore = false; if( l < (int)hsl.vHighScores.size() ) { hs = hsl.vHighScores[l]; CString *psName = hsl.vHighScores[l].GetNameMutable(); bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.SetName( NO_SCORE_NAME ); } m_textNames[l].SetText( hs.GetDisplayName() ); m_textScores[l].SetText( ssprintf("%09i",hs.GetScore()) ); m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( bRecentHighScore ) { m_textNames[l].SetEffectGlowBlink(0.1f); m_textScores[l].SetEffectGlowBlink(0.1f); } else { m_textNames[l].StopEffect(); m_textScores[l].StopEffect(); } } } return SECONDS_PER_PAGE; case PAGE_TYPE_TRAIL: { m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() ); m_Banner.LoadFromCourse( pts.pCourse ); const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail ); for( int l=0; lm_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.SetName( NO_SCORE_NAME ); } m_textNames[l].SetText( hs.GetDisplayName() ); if( pts.pCourse->IsOni() ) { m_textPoints[l].SetText( ssprintf("%04d",hs.GetScore()) ); m_textTime[l].SetText( SecondsToMMSSMsMs(hs.GetSurviveSeconds()) ); m_textScores[l].SetText( "" ); } else { m_textPoints[l].SetText( "" ); m_textTime[l].SetText( "" ); m_textScores[l].SetText( ssprintf("%09d",hs.GetScore()) ); } m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( bRecentHighScore ) { m_textNames[l].SetEffectGlowBlink(0.1f); m_textScores[l].SetEffectGlowBlink(0.1f); } else { m_textNames[l].StopEffect(); m_textScores[l].StopEffect(); } } } return SECONDS_PER_PAGE; default: ASSERT(0); return 0; } } void ScreenRankingLines::BeginScreen() { if( m_PageType == PAGE_TYPE_CATEGORY ) SET_XY( m_textCategory ); if( m_PageType == PAGE_TYPE_TRAIL ) { SET_XY( m_Banner ); SET_XY( m_textCourseTitle ); } ScreenRanking::BeginScreen(); } /* * (c) 2001-2005 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */