local t = Def.ActorFrame {}; t[#t+1] = LoadActor("Header") .. { InitCommand=cmd(vertalign,top;zoomtowidth,SCREEN_WIDTH+1;diffuse,color("#ffd400")); }; --[[ t[#t+1] = LoadActor("_texture stripe") .. { InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH+64,44;customtexturerect,0,0,SCREEN_WIDTH+64/8,44/32); OnCommand=cmd(fadebottom,0.8;texcoordvelocity,1,0;skewx,-0.0025;diffuse,Color("Black");diffusealpha,0.235); }; --]] t[#t+1] = LoadFont("Common Normal") .. { Name="HeaderText"; Text=Screen.String("HeaderText"); InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,24;zoom,1;horizalign,left;shadowlength,0;maxwidth,200); OnCommand=cmd(skewx,-0.125;strokecolor,Color("Outline");diffusebottomedge,color("0.875,0.875,0.875")); UpdateScreenHeaderMessageCommand=function(self,param) self:settext(param.Header); end; }; return t