local gc = Var("GameCommand"); return Def.ActorFrame { Def.Quad{ InitCommand=cmd(zoomto,192,26;diffuse,HSVA(192,0.8,1,0.45);blend,Blend.Add;fadeleft,0.5;faderight,0.35;skewx,-0.1); OnCommand=cmd(glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.125");); --[[ GainFocusCommand=cmd(stoptweening;croptop,0;cropbottom,1;linear,0.05;cropbottom,0;); LoseFocusCommand=cmd(stoptweening;croptop,0;linear,0.05;croptop,1;); --]] GainFocusCommand=cmd(stoptweening;cropright,0;cropleft,1;linear,0.05;cropleft,0;); LoseFocusCommand=cmd(stoptweening;cropright,0;linear,0.05;cropright,1;); }; LoadFont("Common Normal") .. { Text=gc:GetText(); --[[ EnabledCommand=function(self) if string.find( THEME:GetMetric( Var "LoadingScreen", "DisabledChoices") , gc:GetText() ) ~= nil then self:diffuse(Color("Red")); end end; --]] OnCommand=cmd(strokecolor,Color("Outline")); GainFocusCommand=cmd(stoptweening;linear,0.125;zoom,1;diffuse,color("1,1,1,1")); --[[ GainFocusCommand=function(self) if string.find( tostring( THEME:GetMetric( Var "LoadingScreen", "DisabledChoices") ) , gc:GetText() ) ~= nil then self:zoom(1); self:diffuse(Color("Red")); else self:zoom(1); self:diffuse(Color("White")); end end; --]] LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.75;diffuse,color("0.5,0.5,0.5,1")); }; };