local gc = Var("GameCommand"); local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { GainFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconGainFocusCommand"); LoseFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconLoseFocusCommand"); LoadActor(THEME:GetPathG("_SelectIcon",gc:GetName() )) .. { DisabledCommand=cmd(diffuse,color("0.5,0.5,0.5,1")); EnabledCommand=cmd(diffuse,color("1,1,1,1")); }; }; return t