local ret = ... or {}; ret.RedirTable = { Key1 = "Key", Key2 = "Key", Key3 = "Key", -- should work? doesn't though. Key4 = GAMESTATE:IsSideJoined('PlayerNumber_P2') and "Space" or "Key", Key5 = "Key", Key6 = "Key", Key7 = "Key", }; local OldRedir = ret.Redir; ret.Redir = function(sButton, sElement) sButton, sElement = OldRedir(sButton, sElement); -- Instead of separate hold heads, use the tap note graphics. if sElement == "Hold Head Inactive" or sElement == "Hold Head Active" or sElement == "Roll Head Inactive" or sElement == "Roll Head Active" then sElement = "Tap Note"; end sButton = ret.RedirTable[sButton]; return sButton, sElement; end -- To have separate graphics for each hold part: --[[ local OldRedir = ret.Redir; ret.Redir = function(sButton, sElement) -- Redirect non-hold, non-roll parts. if string.find(sElement, "hold") then return sButton, sElement; end return OldRedir(sButton, sElement); end ]] local OldFunc = ret.Load; function ret.Load() local t = OldFunc(); -- The main "Explosion" part just loads other actors; don't rotate -- it. The "Hold Explosion" part should not be rotated. if Var "Element" == "Explosion" or Var "Element" == "Roll Explosion" or Var "Element" == "Hold Explosion" then t.BaseRotationZ = nil; end return t; end ret.PartsToRotate = { ["Go Receptor"] = true, ["Ready Receptor"] = true, ["Tap Explosion Bright"] = true, ["Tap Explosion Dim"] = true, ["Tap Note"] = true, ["Hold Head Active"] = true, ["Hold Head Inactive"] = true, ["Roll Head Active"] = true, ["Roll Head Inactive"] = true, }; ret.Rotate = { Key1 = 0, Key2 = 0, Key3 = 0, Key4 = 0, Key5 = 0, Key6 = 0, Key7 = 0, }; -- -- If a derived skin wants to have separate UpLeft graphics, -- use this: -- -- ret.RedirTable.UpLeft = "UpLeft"; -- ret.RedirTable.UpRight = "UpLeft"; -- ret.Rotate.UpLeft = 0; -- ret.Rotate.UpRight = 90; -- ret.Blank = { ["Hold Topcap Active"] = true, ["Hold Topcap Inactive"] = true, ["Roll Topcap Active"] = true, ["Roll Topcap Inactive"] = true, ["Hold Tail Active"] = true, ["Hold Tail Inactive"] = true, ["Roll Tail Active"] = true, ["Roll Tail Inactive"] = true, }; return ret;