local t = Def.ActorFrame { Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' ); Frame0000=0; Delay0000=1; InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' ); Frame0000=0; Delay0000=1; InitCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'InitCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'NoneCommand'); }; Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'tap Flash' ); Frame0000=0; Delay0000=1; InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand'); PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand'); LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; }; return t;