local t = Def.ActorFrame { LoadActor( "_AnyRightFoot Hold Explosion" ) .. { HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand"); HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand"); InitCommand=cmd(playcommand,"HoldingOff";finishtweening); }; LoadActor( "_AnyRightFoot Roll Explosion" ) .. { RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand"); RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand"); InitCommand=cmd(playcommand,"RollOff";finishtweening); }; LoadActor( "_AnyRightFoot Tap Explosion Dim" ) .. { InitCommand=cmd(diffusealpha,0); W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command"); W4Command=NOTESKIN:GetMetricA("GhostArrowDim", "W4Command"); W3Command=NOTESKIN:GetMetricA("GhostArrowDim", "W3Command"); W2Command=NOTESKIN:GetMetricA("GhostArrowDim", "W2Command"); W1Command=NOTESKIN:GetMetricA("GhostArrowDim", "W1Command"); HeldCommand=NOTESKIN:GetMetricA("GhostArrowDim", "HeldCommand"); JudgmentCommand=cmd(finishtweening); BrightCommand=cmd(visible,false); DimCommand=cmd(visible,true); }; LoadActor( "AnyRightFoot HitMine Explosion" ) .. { InitCommand=cmd(blend,"BlendMode_Add";diffusealpha,0); HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand"); }; } return t;