#include "global.h" #include "RageSoundDriver_JACK.h" #include "RageLog.h" #include "RageUtil.h" #include "PrefsManager.h" #include "ProductInfo.h" #include #include REGISTER_SOUND_DRIVER_CLASS( JACK ); RageSoundDriver_JACK::RageSoundDriver_JACK() : RageSoundDriver() { client = nullptr; port_l = nullptr; port_r = nullptr; } RageSoundDriver_JACK::~RageSoundDriver_JACK() { // If Init failed, it cleaned up already and set client to nullptr if (client == nullptr) return; // Clean up and shut down client jack_deactivate(client); jack_port_unregister(client, port_r); jack_port_unregister(client, port_l); jack_client_close(client); } RString RageSoundDriver_JACK::Init() { jack_status_t status; RString error; // Open JACK client and call it "StepMania" or whatever client = jack_client_open(PRODUCT_FAMILY, JackNoStartServer, &status); if (client == nullptr) return "Couldn't connect to JACK server"; sample_rate = jack_get_sample_rate(client); LOG->Trace("JACK connected at %u Hz", sample_rate); // Start this before callbacks StartDecodeThread(); // Set callback for processing audio if (jack_set_process_callback(client, ProcessTrampoline, this)) { error = "Couldn't set JACK process callback"; goto out_close; } if (jack_set_sample_rate_callback(client, SampleRateTrampoline, this)) { error = "Couldn't set JACK sample-rate callback"; goto out_close; } // TODO Set a jack_on_shutdown callback as well? Probably just stop // caring about sound altogether if that happens. // Create output ports port_l = jack_port_register(client, "out_l", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0); if (port_l == nullptr) { error = "Couldn't create JACK port out_l"; goto out_close; } port_r = jack_port_register(client, "out_r", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0); if (port_r == nullptr) { error = "Couldn't create JACK port out_r"; goto out_unreg_l; } // Go! if (jack_activate(client)) { error = "Couldn't activate JACK client"; goto out_unreg_r; } error = ConnectPorts(); if (!error.empty()) // Eh. Not fatal. JACK *is* running and we successfully created // our source ports, so it's unlkely any other driver will // function. LOG->Warn( "RageSoundDriver_JACK: Couldn't connect ports: %s", error.c_str() ); // Success! LOG->Trace("JACK sound driver started successfully"); return RString(); // Not success! out_unreg_r: jack_port_unregister(client, port_r); out_unreg_l: jack_port_unregister(client, port_l); out_close: jack_client_close(client); client = nullptr; return error; } RString RageSoundDriver_JACK::ConnectPorts() { std::vector portNames; split(PREFSMAN->m_iSoundDevice.Get(), ",", portNames, true); const char *port_out_l = nullptr, *port_out_r = nullptr; const char **ports = nullptr; if( portNames.size() == 0 ) { // The user has NOT specified any ports to connect to. Search // for all physical sinks and use the first two. ports = jack_get_ports( client, nullptr, nullptr, JackPortIsInput | JackPortIsPhysical ); if( ports == nullptr ) return "Couldn't get JACK ports"; if( ports[0] == nullptr ) { jack_free( ports ); return "No physical sinks!"; } port_out_l = ports[0]; if( ports[1] == nullptr ) // Only one physical sink. We're going mono! port_out_r = ports[0]; else port_out_r = ports[1]; } else { // The user has specified ports to connect to. Loop through // them to find two that are valid, then use them. If we find // only one that is valid, connect both channels to it. // Use jack_port_by_name to ensure ports exist, then // jack_port_name to use their canonical name. (I'm not sure // if that second step is necessary, I've seen something about // "aliases" in the docs.) for ( RString const &portName : portNames ) { jack_port_t *out = jack_port_by_name( client, portName ); // Make sure the port is a sink. if( ! ( jack_port_flags( out ) & JackPortIsInput ) ) continue; if( out != nullptr ) { if( port_out_l == nullptr ) port_out_l = jack_port_name( out ); else { port_out_r = jack_port_name( out ); break; } } } if( port_out_l == nullptr ) return "All specified sinks are invalid."; if( port_out_r == nullptr ) // Only found one valid sink. Going mono! port_out_r = port_out_l; } RString ret = RString(); if( jack_connect( client, jack_port_name(port_l), port_out_l ) != 0 ) ret = "Couldn't connect left JACK port"; else if( jack_connect( client, jack_port_name(port_r), port_out_r ) != 0 ) ret = "Couldn't connect right JACK port"; if( ports != nullptr ) jack_free( ports ); return ret; } std::int64_t RageSoundDriver_JACK::GetPosition() const { return jack_frame_time(client); } int RageSoundDriver_JACK::GetSampleRate() const { // For now, let's pretend there isn't a race condition between this and // SampleRateCallback(). return sample_rate; } int RageSoundDriver_JACK::ProcessCallback(jack_nframes_t nframes) { jack_default_audio_sample_t *bufs[2]; bufs[0] = (jack_default_audio_sample_t *) jack_port_get_buffer(port_l, nframes); bufs[1] = (jack_default_audio_sample_t *) jack_port_get_buffer(port_r, nframes); jack_time_t now = jack_last_frame_time(client); MixDeinterlaced( bufs, 2, nframes, now, now + nframes * 2 ); return 0; } int RageSoundDriver_JACK::SampleRateCallback(jack_nframes_t nframes) { // For now, let's pretend there isn't a race condition between this and // GetSampleRate(). sample_rate = jack_get_sample_rate(client); return 0; } // Static callback trampoline int RageSoundDriver_JACK::ProcessTrampoline(jack_nframes_t nframes, void *arg) { return ((RageSoundDriver_JACK *) arg)->ProcessCallback(nframes); } int RageSoundDriver_JACK::SampleRateTrampoline(jack_nframes_t nframes, void *arg) { return ((RageSoundDriver_JACK *) arg)->SampleRateCallback(nframes); } /* * (c) 2013 Devin J. Pohly * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */