#include "global.h" #include "RageSoundDriver_DSound_Software.h" #include "DSoundHelpers.h" #include "RageLog.h" #include "RageUtil.h" #include "RageSoundManager.h" #include "PrefsManager.h" #include "archutils/Win32/ErrorStrings.h" REGISTER_SOUND_DRIVER_CLASS2( DirectSound-sw, DSound_Software ); static const int channels = 2; static const int bytes_per_frame = channels*2; /* 16-bit */ static const int safe_writeahead = 1024*4; /* in frames */ static int g_iMaxWriteahead; /* We'll fill the buffer in chunks this big. */ static const int num_chunks = 8; static int chunksize() { return g_iMaxWriteahead / num_chunks; } void RageSoundDriver_DSound_Software::MixerThread() { if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL) ) if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) ) LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority")); /* Fill a buffer before we start playing, so we don't play whatever junk is * in the buffer. */ char *locked_buf; unsigned len; while( m_pPCM->get_output_buf(&locked_buf, &len, chunksize()) ) { memset( locked_buf, 0, len ); m_pPCM->release_output_buf(locked_buf, len); } /* Start playing. */ m_pPCM->Play(); while( !m_bShutdownMixerThread ) { char *pLockedBuf; unsigned iLen; const int64_t iPlayPos = m_pPCM->GetOutputPosition(); /* must be called before get_output_buf */ if( !m_pPCM->get_output_buf(&pLockedBuf, &iLen, chunksize()) ) { Sleep( chunksize()*1000 / m_iSampleRate ); continue; } this->Mix( (int16_t *) pLockedBuf, iLen/bytes_per_frame, iPlayPos, m_pPCM->GetPosition() ); m_pPCM->release_output_buf( pLockedBuf, iLen ); } /* I'm not sure why, but if we don't stop the stream now, then the thread will take * 90ms (our buffer size) longer to close. */ m_pPCM->Stop(); } int64_t RageSoundDriver_DSound_Software::GetPosition() const { return m_pPCM->GetPosition(); } int RageSoundDriver_DSound_Software::MixerThread_start(void *p) { ((RageSoundDriver_DSound_Software *) p)->MixerThread(); return 0; } RageSoundDriver_DSound_Software::RageSoundDriver_DSound_Software() { m_bShutdownMixerThread = false; m_pPCM = NULL; } RString RageSoundDriver_DSound_Software::Init() { RString sError = ds.Init(); if( sError != "" ) return sError; /* If we're emulated, we're better off with the WaveOut driver; DS * emulation tends to be desynced. */ if( ds.IsEmulated() ) return "Driver unusable (emulated device)"; g_iMaxWriteahead = safe_writeahead; if( PREFSMAN->m_iSoundWriteAhead ) g_iMaxWriteahead = PREFSMAN->m_iSoundWriteAhead; /* Create a DirectSound stream, but don't force it into hardware. */ m_pPCM = new DSoundBuf; m_iSampleRate = PREFSMAN->m_iSoundPreferredSampleRate; if( m_iSampleRate == 0 ) m_iSampleRate = 44100; sError = m_pPCM->Init( ds, DSoundBuf::HW_DONT_CARE, channels, m_iSampleRate, 16, g_iMaxWriteahead ); if( sError != "" ) return sError; LOG->Info( "Software mixing at %i hz", m_iSampleRate ); StartDecodeThread(); m_MixingThread.SetName("Mixer thread"); m_MixingThread.Create( MixerThread_start, this ); return RString(); } RageSoundDriver_DSound_Software::~RageSoundDriver_DSound_Software() { /* Signal the mixing thread to quit. */ if( m_MixingThread.IsCreated() ) { m_bShutdownMixerThread = true; LOG->Trace("Shutting down mixer thread ..."); LOG->Flush(); m_MixingThread.Wait(); LOG->Trace("Mixer thread shut down."); LOG->Flush(); } delete m_pPCM; } void RageSoundDriver_DSound_Software::SetupDecodingThread() { if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) ) LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set decoding thread priority") ); } float RageSoundDriver_DSound_Software::GetPlayLatency() const { return (1.0f / m_iSampleRate) * g_iMaxWriteahead; } int RageSoundDriver_DSound_Software::GetSampleRate() const { return m_iSampleRate; } /* * (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */