[Global] FallbackNoteSkin=common [NoteDisplay] TapNoteAnimationIsVivid=0 DrawHoldHeadForTapsOnSameRow=1 TapNoteAnimationLength=1 // none of these matter because Lua is handling the animation, not sprites. TapAdditionAnimationLength=1 TapMineAnimationLength=1 TapLiftAnimationLength=1 TapFakeAnimationLength=1 HoldHeadAnimationLength=1 HoldTopCapAnimationLength=1 HoldBottomCapAnimationLength=1 HoldBodyAnimationLength=1 HoldTailAnimationLength=1 StartDrawingHoldBodyOffsetFromHead=0 StopDrawingHoldBodyOffsetFromTail=0 HoldLetGoGrayPercent=.25 HoldHeadIsAboveWavyParts=1 HoldTailIsAboveWavyParts=1 ReverseDrawOrder=1101 FlipHeadAndTailWhenReverse=1 FlipHoldBodyWhenReverse=1 TapNoteAdditionTextureCoordOffsetX=0 TapNoteAdditionTextureCoordOffsetY=0 TapNoteNoteColorTextureCoordSpacingX=0 TapNoteNoteColorTextureCoordSpacingY=.125 TapFakeNoteColorTextureCoordSpacingX=0 TapFakeNoteColorTextureCoordSpacingY=.125 HoldHeadNoteColorTextureCoordSpacingX=0 HoldHeadNoteColorTextureCoordSpacingY=.125 [GhostArrowDim] InitCommand= NoneCommand= HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1");zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0 MissCommand= W5Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W5");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W4Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W4");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W3Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W3");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W2Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W2");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W1Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W1");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; LetGoCommand=stoptweening;decelerate,.2;diffusealpha,0; HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0 [GhostArrowBright] InitCommand= NoneCommand= HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1");zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0 MissCommand= W5Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W5");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W4Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W4");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W3Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W3");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W2Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W2");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; W1Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W1");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1; LetGoCommand=stoptweening;decelerate,.2;diffusealpha,0; HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0 [HoldGhostArrow] HoldingOnCommand=diffusealpha,1;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1 HoldingOffCommand=diffusealpha,0 InitCommand=finishtweening;playcommand,"HoldingOff" [ReceptorArrow] InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05 NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1 [ReceptorOverlay] InitCommand=diffusealpha,0 PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.8;decelerate,0.2;diffusealpha,0.4 LiftCommand=stoptweening;decelerate,.2;diffusealpha,0;zoom,1.2