local t = Def.ActorFrame { Def.Sprite { Texture=NOTESKIN:GetPath( '_upleftsolo', 'underlay' ); Frame0000=0; Delay0000=1; InitCommand=cmd(zoomx,-1); }; Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'tap note' ); Frame0000=1; Delay0000=1; InitCommand=cmd(rotationz,-135); }; }; return t;