#ifndef BACKGROUND_H #define BACKGROUND_H /* ----------------------------------------------------------------------------- Class: Background Desc: Background behind notes while playing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Ben Nordstrom Chris Danford ----------------------------------------------------------------------------- */ #include "Sprite.h" #include "Quad.h" #include "ActorFrame.h" #include "BGAnimation.h" #include "song.h" #include "DancingCharacters.h" class Background : public ActorFrame { public: Background(); ~Background(); virtual void LoadFromAniDir( CString sAniDir ); virtual void LoadFromSong( Song *pSong ); virtual void Unload(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void FadeIn(); void FadeOut(); virtual void TurnDangerOn() { m_bInDanger = true; }; virtual void TurnDangerOff() { m_bInDanger = false; }; virtual bool IsInDanger() { return m_bInDanger; }; protected: bool IsDangerVisible(); DancingCharacters m_DancingCharacters; BGAnimation m_BGADanger; BGAnimation* CreateSongBGA(const Song *pSong, CString sBGName) const; BGAnimation* CreateRandomBGA() const; map m_BGAnimations; vector m_aBGChanges; int m_iCurBGChangeIndex; BGAnimation* m_pCurrentBGA; BGAnimation* m_pFadingBGA; float m_fSecsLeftInFade; Quad m_quadBGBrightness; Quad m_quadBorder[4]; // l, t, r, b - cover up the edge of animations that might hang outside of the background rectangle bool m_bInDanger; }; #endif