local gc = Var("GameCommand"); -- local t = Def.ActorFrame {}; -- t[#t+1] = Def.ActorFrame { Def.Quad { InitCommand=function(self) self:zoomto(96, 24); self:diffuse(Color.White); end; GainFocusCommand=function(self) self:diffuseshift(); self:effectcolor2(Color.White); self:effectcolor1(Color.Blue); end; LoseFocusCommand=function(self) self:stopeffect(); end; DisabledCommand=function(self) self:stopeffect(); self:diffuse(color("0.5,0.5,0.5,1")); end; EnabledCommand=function(self) self:stopeffect(); self:diffuse(Color.White); end; }; -- LoadFont("Common Normal") .. { Text=gc:GetText(); InitCommand=function(self) self:diffuse(Color.Black); self:zoom(0.675); end; }; }; return t