return Def.ActorFrame { NOTESKIN:LoadActor(Var "Button","NoteHit") .. { InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0); NoneCommand=cmd(playcommand,"Glow"); PressCommand=cmd(playcommand,"Glow"); W1Command=cmd(setstate,0;playcommand,"W2"); W2Command=cmd(setstate,0;playcommand,"Glow"); W3Command=cmd(setstate,1;playcommand,"Glow"); W4Command=cmd(setstate,2;playcommand,"Glow"); W5Command=cmd(); HitMineCommand=cmd(playcommand,"Glow"); HeldCommand=cmd(setstate,0;playcommand,"Glow"); GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0); }; NOTESKIN:LoadActor(Var "Button","NoteHit") .. { InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0); NoneCommand=cmd(playcommand,"Glow"); PressCommand=cmd(playcommand,"Glow"); W1Command=cmd(setstate,0;playcommand,"W2"); W2Command=cmd(setstate,0;playcommand,"Glow"); W3Command=cmd(setstate,1;playcommand,"Glow"); W4Command=cmd(setstate,2;playcommand,"Glow"); W5Command=cmd(); HitMineCommand=cmd(playcommand,"Glow"); HeldCommand=cmd(setstate,0;playcommand,"Glow"); GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0); }; NOTESKIN:LoadActor(Var "Button","NoteHit") .. { InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false); HoldingOnCommand=cmd(visible,true); HoldingOffCommand=cmd(visible,false); }; }