local t = Def.ActorFrame { Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'Hold Explosion' ); Frame0000=0; Delay0000=0.01; Frame0001=1; Delay0001=0.01; Frame0002=2; Delay0002=0.01; Frame0003=3; Delay0003=0.01; }; }; return t;