return Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'tap note' ); Frame0000=0; Delay0000=1; Frame0001=1; Delay0001=1; Frame0002=2; Delay0002=1; Frame0003=3; Delay0003=1; Frame0004=0; Delay0004=1; Frame0005=1; Delay0005=1; Frame0006=2; Delay0006=1; Frame0007=3; Delay0007=1; };