/* NoteSkinManager - Loads note skins. */ #ifndef NOTE_SKIN_MANAGER_H #define NOTE_SKIN_MANAGER_H #include "ActorCommands.h" #include "RageTypes.h" #include "PlayerNumber.h" #include "IniFile.h" #include #include class Game; class NoteSkinManager { public: NoteSkinManager(); ~NoteSkinManager(); void RefreshNoteSkinData( const Game* game ); void GetNoteSkinNames( const Game* game, vector &AddTo, bool bFilterDefault=true ); void GetNoteSkinNames( vector &AddTo ); // looks up current const Game* in GAMESTATE bool DoesNoteSkinExist( const CString &sNoteSkin ); // looks up current const Game* in GAMESTATE void SetCurrentNoteSkin( const CString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; } const CString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; } CString GetPath( const CString &sButtonName, const CString &sElement ); CString GetMetric( const CString &sButtonName, const CString &sValue ); int GetMetricI( const CString &sButtonName, const CString &sValueName ); float GetMetricF( const CString &sButtonName, const CString &sValueName ); bool GetMetricB( const CString &sButtonName, const CString &sValueName ); apActorCommands GetMetricA( const CString &sButtonName, const CString &sValueName ); // Lua void PushSelf( lua_State *L ); protected: CString GetNoteSkinDir( const CString &sSkinName ); CString GetPathFromDirAndFile( const CString &sDir, const CString &sFileName ); struct NoteSkinData { CString sName; IniFile metrics; // When looking for an element, search these dirs from head to tail. deque vsDirSearchOrder; }; void LoadNoteSkinData( const CString &sNoteSkinName, NoteSkinData& data_out ); void LoadNoteSkinDataRecursive( const CString &sNoteSkinName, NoteSkinData& data_out ); CString m_sCurrentNoteSkin; map m_mapNameToData; const Game* m_pCurGame; }; extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program class LockNoteSkin { public: LockNoteSkin( const CString &sNoteSkin ) { ASSERT( NOTESKIN->GetCurrentNoteSkin().empty() ); NOTESKIN->SetCurrentNoteSkin( sNoteSkin ); } ~LockNoteSkin() { NOTESKIN->SetCurrentNoteSkin( CString() ); } }; #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */