local t = Def.ActorFrame { Def.ActorFrame { LoadActor("star field") .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,16;customtexturerect,0,0,16,16;texcoordvelocity,1,0;); }; LoadActor("black circle") .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); }; LoadActor("game star") .. { InitCommand=cmd(x,SCREEN_CENTER_X-130;y,SCREEN_CENTER_Y-50;); OnCommand=cmd(addx,SCREEN_WIDTH;sleep,0.0;decelerate,0.5;addx,-SCREEN_WIDTH;); }; LoadActor("over star") .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;); OnCommand=cmd(addx,SCREEN_WIDTH;sleep,0.2;decelerate,0.5;addx,-SCREEN_WIDTH;); }; LoadActor("game text") .. { InitCommand=cmd(x,SCREEN_CENTER_X-60;y,SCREEN_CENTER_Y-50+4;); OnCommand=cmd(addx,SCREEN_WIDTH;sleep,0.5;decelerate,0.5;addx,-SCREEN_WIDTH;); }; LoadActor("over text") .. { InitCommand=cmd(x,SCREEN_CENTER_X+66;y,SCREEN_CENTER_Y+20+4;); OnCommand=cmd(addx,SCREEN_WIDTH;sleep,0.7;decelerate,0.5;addx,-SCREEN_WIDTH;); }; Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X+114;y,SCREEN_CENTER_Y-50;); OnCommand=cmd(addx,SCREEN_WIDTH;sleep,1;rotationz,360*2;decelerate,1;addx,-SCREEN_WIDTH;rotationz,0;); LoadActor("face open") .. { }; LoadActor("face closed") .. { OnCommand=cmd(diffusealpha,0;sleep,3;diffusealpha,1;sleep,0.5;diffusealpha,0;); }; Def.ActorFrame { InitCommand=cmd(x,-54;y,-60;zoom,0;sleep,2;bounceend,0.3;zoom,1;); LoadActor("balloon") .. { }; LoadFont("_venacti Bold 15px") .. { InitCommand=cmd(y,-5;settext,"See you next time!";diffuse,color("#3f4c72");shadowcolor,color("#dcb2f2aa");wrapwidthpixels,100;skewx,-0.1;shadowlength,2;); }; }; }; }; }; return t;