local Color1 = color(Var "Color1"); local Color2 = color(Var "Color2"); local t = Def.ActorFrame {}; t[#t+1] = LoadActor(Var "File1") .. { OnCommand=function(self) self:x(SCREEN_CENTER_X):y(SCREEN_CENTER_Y):scale_or_crop_background():diffuse(Color1):effectclock("music") -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end, GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; if Var("File2") ~= nil then t[#t+1] = LoadActor(Var("File2")) .. { OnCommand=function(self) self:blend("BlendMode_Add"):x(SCREEN_CENTER_X):y(SCREEN_CENTER_Y):scale_or_crop_background():diffuse(Color2):effectclock("music"):linear(1):diffusealpha(0) -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end, GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; end; return t;