local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { OnCommand= function(self) self:xy(_screen.cx, _screen.cy):diffuse(Color1):effectclock("music") -- Explanation in StretchNoLoop.lua. if self.GetTexture then self:GetTexture():rate(self:GetParent():GetUpdateRate()) end end, GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; }; return t;