#include "global.h" #include "LowLevelWindow_X11.h" #include "RageLog.h" #include "RageException.h" #include "archutils/Unix/X11Helper.h" #include "PrefsManager.h" // XXX #include "RageDisplay.h" // VideoModeParams #include "DisplayResolutions.h" #include "LocalizedString.h" #include #include // ceil() #define GLX_GLXEXT_PROTOTYPES #include // All sorts of stuff... #include #include #include #if defined(HAVE_LIBXTST) #include #endif static GLXContext g_pContext = NULL; static GLXContext g_pBackgroundContext = NULL; static Window g_AltWindow = 0; static LocalizedString FAILED_CONNECTION_XSERVER( "LowLevelWindow_X11", "Failed to establish a connection with the X server" ); LowLevelWindow_X11::LowLevelWindow_X11() { if( !X11Helper::Go() ) RageException::Throw( FAILED_CONNECTION_XSERVER.GetValue() ); const int iScreen = DefaultScreen( X11Helper::Dpy ); LOG->Info( "Display: %s (screen %i)", DisplayString(X11Helper::Dpy), iScreen ); LOG->Info( "Direct rendering: %s", glXIsDirect( X11Helper::Dpy, glXGetCurrentContext() )? "yes":"no" ); int iXServerVersion = XVendorRelease( X11Helper::Dpy ); /* eg. 40201001 */ int iMajor = iXServerVersion / 10000000; iXServerVersion %= 10000000; int iMinor = iXServerVersion / 100000; iXServerVersion %= 100000; int iRevision = iXServerVersion / 1000; iXServerVersion %= 1000; int iPatch = iXServerVersion; LOG->Info( "X server vendor: %s [%i.%i.%i.%i]", XServerVendor( X11Helper::Dpy ), iMajor, iMinor, iRevision, iPatch ); LOG->Info( "Server GLX vendor: %s [%s]", glXQueryServerString( X11Helper::Dpy, iScreen, GLX_VENDOR ), glXQueryServerString( X11Helper::Dpy, iScreen, GLX_VERSION ) ); LOG->Info( "Client GLX vendor: %s [%s]", glXGetClientString( X11Helper::Dpy, GLX_VENDOR ), glXGetClientString( X11Helper::Dpy, GLX_VERSION ) ); m_bWasWindowed = true; } LowLevelWindow_X11::~LowLevelWindow_X11() { // Reset the display if( !m_bWasWindowed ) { XRRScreenConfiguration *pScreenConfig = XRRGetScreenInfo( X11Helper::Dpy, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ) ); XRRSetScreenConfig( X11Helper::Dpy, pScreenConfig, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ), 0, 1, CurrentTime ); XRRFreeScreenConfigInfo( pScreenConfig ); XUngrabKeyboard( X11Helper::Dpy, CurrentTime ); } X11Helper::Stop(); // Xlib cleans up the window for us } void *LowLevelWindow_X11::GetProcAddress( RString s ) { // XXX: We should check whether glXGetProcAddress or // glXGetProcAddressARB is available, and go by that, instead of // assuming like this. return (void*) glXGetProcAddressARB( (const GLubyte*) s.c_str() ); } RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut ) { #if defined(LINUX) /* * nVidia cards: * * This only works the first time we set up a window; after that, the * drivers appear to cache the value, so you have to actually restart * the program to change it again. */ static char buf[128]; strcpy( buf, "__GL_SYNC_TO_VBLANK=" ); strcat( buf, p.vsync?"1":"0" ); putenv( buf ); #endif XSizeHints hints; XEvent ev; stack otherEvs; hints.flags = PBaseSize; hints.base_width = p.width; hints.base_height = p.height; if( g_pContext == NULL || p.bpp != CurrentParams.bpp || m_bWasWindowed != p.windowed ) { // Different depth, or we didn't make a window before. New context. bNewDeviceOut = true; int visAttribs[32]; int i = 0; ASSERT( p.bpp == 16 || p.bpp == 32 ); if( p.bpp == 32 ) { visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 8; visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 8; visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 8; } else { visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 5; visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 6; visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 5; } visAttribs[i++] = GLX_DEPTH_SIZE; visAttribs[i++] = 16; visAttribs[i++] = GLX_RGBA; visAttribs[i++] = GLX_DOUBLEBUFFER; visAttribs[i++] = None; XVisualInfo *xvi = glXChooseVisual( X11Helper::Dpy, DefaultScreen(X11Helper::Dpy), visAttribs ); if( xvi == NULL ) return "No visual available for that depth."; /* Enable StructureNotifyMask, so we receive a MapNotify for the following XMapWindow. */ X11Helper::OpenMask( StructureNotifyMask ); // I get strange behavior if I add override redirect after creating the window. // So, let's recreate the window when changing that state. if( !X11Helper::MakeWindow(xvi->screen, xvi->depth, xvi->visual, p.width, p.height, !p.windowed) ) return "Failed to create the window."; g_AltWindow = X11Helper::CreateWindow(xvi->screen, xvi->depth, xvi->visual, p.width, p.height, !p.windowed); ASSERT( g_AltWindow ); char *szWindowTitle = const_cast( p.sWindowTitle.c_str() ); XChangeProperty( X11Helper::Dpy, X11Helper::Win, XA_WM_NAME, XA_STRING, 8, PropModeReplace, reinterpret_cast(szWindowTitle), strlen(szWindowTitle) ); g_pContext = glXCreateContext( X11Helper::Dpy, xvi, NULL, True ); g_pBackgroundContext = glXCreateContext( X11Helper::Dpy, xvi, g_pContext, True ); glXMakeCurrent( X11Helper::Dpy, X11Helper::Win, g_pContext ); XMapWindow( X11Helper::Dpy, X11Helper::Win ); // HACK: Wait for the MapNotify event, without spinning and // eating CPU unnecessarily, and without smothering other // events. Do this by grabbing all events, remembering // uninteresting events, and putting them back on the queue // after MapNotify arrives. while(1) { XNextEvent( X11Helper::Dpy, &ev ); if( ev.type == MapNotify ) break; otherEvs.push( ev ); } while( !otherEvs.empty() ) { XPutBackEvent( X11Helper::Dpy, &otherEvs.top() ); otherEvs.pop(); } X11Helper::CloseMask( StructureNotifyMask ); } else { // We're remodeling the existing window, and not touching the // context. bNewDeviceOut = false; } XRRScreenConfiguration *pScreenConfig = XRRGetScreenInfo( X11Helper::Dpy, RootWindow( X11Helper::Dpy, DefaultScreen(X11Helper::Dpy) ) ); if( !p.windowed ) { // Find a matching mode. int iSizesXct; XRRScreenSize *pSizesX = XRRSizes( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ), &iSizesXct ); ASSERT_M( iSizesXct != 0, "Couldn't get resolution list from X server" ); int iSizeMatch = -1; for( int i = 0; i < iSizesXct; ++i ) { if( pSizesX[i].width == p.width && pSizesX[i].height == p.height ) { iSizeMatch = i; break; } } // Set this mode. // XXX: This doesn't handle if the config has changed since we queried it (see man Xrandr) XRRSetScreenConfig( X11Helper::Dpy, pScreenConfig, RootWindow( X11Helper::Dpy, DefaultScreen(X11Helper::Dpy) ), iSizeMatch, 1, CurrentTime ); // Move the window to the corner that the screen focuses in on. XMoveWindow( X11Helper::Dpy, X11Helper::Win, 0, 0 ); XRaiseWindow( X11Helper::Dpy, X11Helper::Win ); if( m_bWasWindowed ) { // We want to prevent the WM from catching anything that comes from the keyboard. XGrabKeyboard( X11Helper::Dpy, X11Helper::Win, True, GrabModeAsync, GrabModeAsync, CurrentTime ); m_bWasWindowed = false; } } else { if( !m_bWasWindowed ) { XRRSetScreenConfig( X11Helper::Dpy, pScreenConfig, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ), 0, 1, CurrentTime ); // In windowed mode, we actually want the WM to function normally. // Release any previous grab. XUngrabKeyboard( X11Helper::Dpy, CurrentTime ); m_bWasWindowed = true; } } int rate = XRRConfigCurrentRate( pScreenConfig ); XRRFreeScreenConfigInfo( pScreenConfig ); // Do this before resizing the window so that pane-style WMs (Ion, // ratpoison) don't resize us back inappropriately. XSetWMNormalHints( X11Helper::Dpy, X11Helper::Win, &hints ); // Do this even if we just created the window -- works around Ion2 not // catching WM normal hints changes in mapped windows. XResizeWindow( X11Helper::Dpy, X11Helper::Win, p.width, p.height ); CurrentParams = p; CurrentParams.rate = rate; return ""; // Success } bool LowLevelWindow_X11::IsSoftwareRenderer( RString &sError ) { if( glXIsDirect( X11Helper::Dpy, glXGetCurrentContext() ) ) return false; sError = "Direct rendering is not available."; return true; } void LowLevelWindow_X11::SwapBuffers() { glXSwapBuffers( X11Helper::Dpy, X11Helper::Win ); if( PREFSMAN->m_bDisableScreenSaver ) { /* Disable the screensaver. */ #if defined(HAVE_LIBXTST) /* This causes flicker. */ // XForceScreenSaver( X11Helper::Dpy, ScreenSaverReset ); /* * Instead, send a null relative mouse motion, to trick X into thinking there has been * user activity. * * This also handles XScreenSaver; XForceScreenSaver only handles the internal X11 * screen blanker. * * This will delay the X blanker, DPMS and XScreenSaver from activating, and will * disable the blanker and XScreenSaver if they're already active (unless XSS is * locked). For some reason, it doesn't un-blank DPMS if it's already active. */ XLockDisplay( X11Helper::Dpy ); int event_base, error_base, major, minor; if( XTestQueryExtension( X11Helper::Dpy, &event_base, &error_base, &major, &minor ) ) { XTestFakeRelativeMotionEvent( X11Helper::Dpy, 0, 0, 0 ); XSync( X11Helper::Dpy, False ); } XUnlockDisplay( X11Helper::Dpy ); #endif } } void LowLevelWindow_X11::GetDisplayResolutions( DisplayResolutions &out ) const { int iSizesXct; XRRScreenSize *pSizesX = XRRSizes( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ), &iSizesXct ); ASSERT_M( iSizesXct != 0, "Couldn't get resolution list from X server" ); for( int i = 0; i < iSizesXct; ++i ) { DisplayResolution res = { pSizesX[i].width, pSizesX[i].height, true }; out.insert( res ); } } float LowLevelWindow_X11::GetMonitorAspectRatio() const { return 4.0f/3; } bool LowLevelWindow_X11::SupportsThreadedRendering() { return g_pBackgroundContext != NULL; } void LowLevelWindow_X11::BeginConcurrentRenderingMainThread() { /* Move the main thread, which is going to be loading textures, etc. but * not rendering, to an undisplayed window. This results in smoother * rendering. */ bool b = glXMakeCurrent( X11Helper::Dpy, g_AltWindow, g_pContext ); ASSERT(b); } void LowLevelWindow_X11::EndConcurrentRenderingMainThread() { bool b = glXMakeCurrent( X11Helper::Dpy, X11Helper::Win, g_pContext ); ASSERT(b); } void LowLevelWindow_X11::BeginConcurrentRendering() { bool b = glXMakeCurrent( X11Helper::Dpy, X11Helper::Win, g_pBackgroundContext ); ASSERT(b); } void LowLevelWindow_X11::EndConcurrentRendering() { bool b = glXMakeCurrent( X11Helper::Dpy, None, NULL ); ASSERT(b); } /* * (c) 2005 Ben Anderson * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */