#include "global.h" #include "GraphicsWindow.h" #include "StepMania.h" #include "ProductInfo.h" #include "RageLog.h" #include "RageUtil.h" #include "archutils/Win32/AppInstance.h" #include "archutils/Win32/WindowIcon.h" static const CString g_sClassName = CString(PRODUCT_NAME) + " LowLevelWindow_Win32"; static HDC g_HDC; static RageDisplay::VideoModeParams g_CurrentParams; static bool g_bResolutionChanged = false; static bool g_bHasFocus = true; static bool g_bLastHasFocus = true; static HICON g_hIcon = NULL; static bool m_bWideWindowClass; LRESULT CALLBACK GraphicsWindow::GraphicsWindow_WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_ACTIVATE: { const bool bInactive = (LOWORD(wParam) == WA_INACTIVE); const bool bMinimized = (HIWORD(wParam) != 0); LOG->Trace("WM_ACTIVATE (%i, %i)", bInactive, bMinimized ); g_bHasFocus = !bInactive && !bMinimized; return 0; } /* Is there any reason we should care what size the user resizes the window to? */ // case WM_GETMINMAXINFO: case WM_SETCURSOR: if( !g_CurrentParams.windowed ) { SetCursor( NULL ); return 1; } break; case WM_SYSCOMMAND: switch( wParam ) { case SC_MONITORPOWER: case SC_SCREENSAVE: return 1; } break; case WM_PAINT: { PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); EndPaint( hWnd, &ps ); break; } case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYDOWN: case WM_SYSKEYUP: /* We handle all input ourself, via DirectInput. */ return 0; case WM_CLOSE: LOG->Trace("WM_CLOSE: shutting down"); ExitGame(); return 0; case WM_WINDOWPOSCHANGED: { RECT rect; GetClientRect( hWnd, &rect ); int iWidth = rect.right - rect.left; int iHeight = rect.bottom - rect.top; if( g_CurrentParams.width != iWidth || g_CurrentParams.height != iHeight ) { g_CurrentParams.width = iWidth; g_CurrentParams.height = iHeight; g_bResolutionChanged = true; } break; } } if( m_bWideWindowClass ) return DefWindowProcW( hWnd, msg, wParam, lParam ); else return DefWindowProcA( hWnd, msg, wParam, lParam ); } void GraphicsWindow::SetVideoModeParams( const RageDisplay::VideoModeParams &p ) { g_CurrentParams = p; } CString GraphicsWindow::SetScreenMode( const RageDisplay::VideoModeParams &p ) { if( p.windowed ) { /* We're going windowed. If we were previously fullscreen, reset. */ if( !g_CurrentParams.windowed ) ChangeDisplaySettings( NULL, 0 ); return ""; } DEVMODE DevMode; ZERO( DevMode ); DevMode.dmSize = sizeof(DEVMODE); DevMode.dmPelsWidth = p.width; DevMode.dmPelsHeight = p.height; DevMode.dmBitsPerPel = p.bpp; DevMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if( p.rate != REFRESH_DEFAULT ) { DevMode.dmDisplayFrequency = p.rate; DevMode.dmFields |= DM_DISPLAYFREQUENCY; } ChangeDisplaySettings( NULL, 0 ); int ret = ChangeDisplaySettings( &DevMode, CDS_FULLSCREEN ); if( ret != DISP_CHANGE_SUCCESSFUL && (DevMode.dmFields & DM_DISPLAYFREQUENCY) ) { DevMode.dmFields &= ~DM_DISPLAYFREQUENCY; ret = ChangeDisplaySettings( &DevMode, CDS_FULLSCREEN ); } /* XXX: append error */ if( ret != DISP_CHANGE_SUCCESSFUL ) return "Couldn't set screen mode"; return ""; } static int GetWindowStyle( const RageDisplay::VideoModeParams &p ) { if( p.windowed ) return WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS; else return WS_POPUP; } void GraphicsWindow::CreateGraphicsWindow( const RageDisplay::VideoModeParams &p ) { ASSERT( g_hWndMain == NULL ); int iWindowStyle = GetWindowStyle(p); AppInstance inst; g_hWndMain = CreateWindow( g_sClassName, "app", iWindowStyle, 0, 0, 0, 0, NULL, NULL, inst, NULL ); if( g_hWndMain == NULL ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "CreateWindow" ).c_str() ); // SetForegroundWindow( g_hWndMain ); g_HDC = GetDC( g_hWndMain ); } void GraphicsWindow::RecreateGraphicsWindow( const RageDisplay::VideoModeParams &p ) { ASSERT( g_hWndMain != NULL ); int iWindowStyle = GetWindowStyle(p); AppInstance inst; HWND hWnd = CreateWindow( g_sClassName, "app", iWindowStyle, 0, 0, 0, 0, NULL, NULL, inst, NULL ); if( hWnd == NULL ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "CreateWindow" ).c_str() ); SetForegroundWindow( hWnd ); DestroyGraphicsWindow(); g_hWndMain = hWnd; g_HDC = GetDC( g_hWndMain ); } /* Set the final window size, set the window text and icon, and then unhide the * window. */ void GraphicsWindow::ConfigureGraphicsWindow( const RageDisplay::VideoModeParams &p ) { ASSERT( g_hWndMain ); /* The window style may change as a result of switching to or from fullscreen; * apply it. Don't change the WS_VISIBLE bit. */ int iWindowStyle = GetWindowStyle(p); if( GetWindowLong( g_hWndMain, GWL_STYLE ) & WS_VISIBLE ) iWindowStyle |= WS_VISIBLE; SetWindowLong( g_hWndMain, GWL_STYLE, iWindowStyle ); RECT WindowRect; SetRect( &WindowRect, 0, 0, p.width, p.height ); AdjustWindowRect( &WindowRect, iWindowStyle, FALSE ); const int iWidth = WindowRect.right - WindowRect.left; const int iHeight = WindowRect.bottom - WindowRect.top; /* If windowed, center the window. */ int x = 0, y = 0; if( p.windowed ) { x = GetSystemMetrics(SM_CXSCREEN)/2-iWidth/2; y = GetSystemMetrics(SM_CYSCREEN)/2-iHeight/2; } /* Move and resize the window. SWP_FRAMECHANGED causes the above SetWindowLong * to take effect. */ SetWindowPos( g_hWndMain, HWND_NOTOPMOST, x, y, iWidth, iHeight, SWP_FRAMECHANGED ); /* Update the window title. */ do { if( m_bWideWindowClass ) { if( SetWindowTextW( g_hWndMain, CStringToWstring(p.sWindowTitle).c_str() ) ) break; } SetWindowTextA( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle) ); } while(0); /* Update the window icon. */ if( g_hIcon != NULL ) { SetClassLong( g_hWndMain, GCL_HICON, (LONG) NULL ); DestroyIcon( g_hIcon ); g_hIcon = NULL; } g_hIcon = IconFromFile( p.sIconFile ); if( g_hIcon != NULL ) SetClassLong( g_hWndMain, GCL_HICON, (LONG) g_hIcon ); ShowWindow( g_hWndMain, SW_SHOW ); SetForegroundWindow( g_hWndMain ); /* Pump messages quickly, to make sure the window is completely set up. * If we don't do this, then starting up in a D3D fullscreen window may * cause all other windows on the system to be resized. */ MSG msg; while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, NULL, 0, 0 ); DispatchMessage( &msg ); } } /* Shut down the window, but don't reset the video mode. */ void GraphicsWindow::DestroyGraphicsWindow() { if( g_HDC != NULL ) { ReleaseDC( g_hWndMain, g_HDC ); g_HDC = NULL; } if( g_hWndMain != NULL ) { DestroyWindow( g_hWndMain ); g_hWndMain = NULL; } if( g_hIcon != NULL ) { DestroyIcon( g_hIcon ); g_hIcon = NULL; } MSG msg; while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, NULL, 0, 0 ); DispatchMessage( &msg ); } } void GraphicsWindow::Initialize() { AppInstance inst; do { const wstring wsClassName = CStringToWstring( g_sClassName ); WNDCLASSW WindowClassW = { CS_OWNDC | CS_BYTEALIGNCLIENT, GraphicsWindow_WndProc, 0, /* cbClsExtra */ 0, /* cbWndExtra */ inst, /* hInstance */ NULL, /* set icon later */ LoadCursor( NULL, IDC_ARROW ), /* default cursor */ NULL, /* hbrBackground */ NULL, /* lpszMenuName */ wsClassName.c_str() /* lpszClassName */ }; m_bWideWindowClass = true; if( RegisterClassW( &WindowClassW ) ) break; WNDCLASS WindowClassA = { CS_OWNDC | CS_BYTEALIGNCLIENT, GraphicsWindow_WndProc, 0, /* cbClsExtra */ 0, /* cbWndExtra */ inst, /* hInstance */ NULL, /* set icon later */ LoadCursor( NULL, IDC_ARROW ), /* default cursor */ NULL, /* hbrBackground */ NULL, /* lpszMenuName */ g_sClassName /* lpszClassName */ }; m_bWideWindowClass = false; if( !RegisterClassA( &WindowClassA ) ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "RegisterClass" ).c_str() ); } while(0); } void GraphicsWindow::Shutdown() { DestroyGraphicsWindow(); /* * Return to the desktop resolution, if needed. * * It'd be nice to not do this: Windows will do it when we quit, and if we're * shutting down OpenGL to try D3D, this will cause extra mode switches. However, * we need to do this before displaying dialogs. */ ChangeDisplaySettings( NULL, 0 ); AppInstance inst; UnregisterClass( g_sClassName, inst ); } HDC GraphicsWindow::GetHDC() { ASSERT( g_HDC != NULL ); return g_HDC; } RageDisplay::VideoModeParams GraphicsWindow::GetParams() { return g_CurrentParams; } void GraphicsWindow::Update() { ASSERT( DISPLAY ); MSG msg; while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, NULL, 0, 0 ); DispatchMessage( &msg ); } if( g_bHasFocus != g_bLastHasFocus ) { FocusChanged( g_bHasFocus ); g_bLastHasFocus = g_bHasFocus; } if( g_bResolutionChanged ) { /* Let DISPLAY know that our resolution has changed. */ DISPLAY->ResolutionChanged(); g_bResolutionChanged = false; } } /* * (c) 2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */