/* DancingCharacters - Characters that react to how the players are doing. */ #ifndef DancingCharacters_H #define DancingCharacters_H #include "ActorFrame.h" #include "PlayerNumber.h" #include "ThemeManager.h" #include "RageTimer.h" #include "AutoActor.h" class Model; enum ANIM_STATES_2D { AS2D_IDLE = 0, AS2D_MISS, AS2D_GOOD, AS2D_GREAT, AS2D_FEVER, AS2D_FAIL, AS2D_WIN, AS2D_WINFEVER, AS2D_IGNORE, // special case -- so that we can timer to idle again. AS2D_MAXSTATES // leave at end }; class DancingCharacters : public ActorFrame { public: DancingCharacters(); virtual ~DancingCharacters(); void LoadNextSong(); virtual void Update( float fDelta ); virtual void DrawPrimitives(); bool m_bDrawDangerLight; void Change2DAnimState( PlayerNumber pn, int iState ); protected: Model *m_pCharacter[NUM_PLAYERS]; float m_CameraDistance; float m_CameraPanYStart; float m_CameraPanYEnd; float m_fLookAtHeight; float m_fCameraHeightStart; float m_fCameraHeightEnd; float m_fThisCameraStartBeat; float m_fThisCameraEndBeat; bool m_bHas2DElements[NUM_PLAYERS]; AutoActor m_bgIdle[NUM_PLAYERS]; AutoActor m_bgMiss[NUM_PLAYERS]; AutoActor m_bgGood[NUM_PLAYERS]; AutoActor m_bgGreat[NUM_PLAYERS]; AutoActor m_bgFever[NUM_PLAYERS]; AutoActor m_bgFail[NUM_PLAYERS]; AutoActor m_bgWin[NUM_PLAYERS]; AutoActor m_bgWinFever[NUM_PLAYERS]; RageTimer m_2DIdleTimer[NUM_PLAYERS]; int m_i2DAnimState[NUM_PLAYERS]; }; #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */