#include "global.h" #include #include #include "NotesWriterSSC.h" #include "BackgroundUtil.h" #include "Foreach.h" #include "GameManager.h" #include "LocalizedString.h" #include "NoteTypes.h" #include "Profile.h" #include "ProfileManager.h" #include "RageFile.h" #include "RageFileManager.h" #include "RageLog.h" #include "RageUtil.h" #include "Song.h" #include "Steps.h" /** * @brief Turn the BackgroundChange into a string. * @param bgc the BackgroundChange in question. * @return the converted string. */ static RString BackgroundChangeToString( const BackgroundChange &bgc ) { // TODO: Technically we need to double-escape the filename (because it might contain '=') and then // unescape the value returned by the MsdFile. RString s = ssprintf( "%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s", bgc.m_fStartBeat, SmEscape(bgc.m_def.m_sFile1).c_str(), bgc.m_fRate, bgc.m_sTransition == SBT_CrossFade, // backward compat bgc.m_def.m_sEffect == SBE_StretchRewind, // backward compat bgc.m_def.m_sEffect != SBE_StretchNoLoop, // backward compat bgc.m_def.m_sEffect.c_str(), bgc.m_def.m_sFile2.c_str(), bgc.m_sTransition.c_str(), SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor1)).c_str(), SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor2)).c_str() ); return s; } /** * @brief Turn a vector of lines into a single line joined by newline characters. * @param lines the list of lines to join. * @return the joined lines. */ static RString JoinLineList( vector &lines ) { for( unsigned i = 0; i < lines.size(); ++i ) TrimRight( lines[i] ); // Skip leading blanks. unsigned j = 0; while( j < lines.size() && lines.size() == 0 ) ++j; return join( "\r\n", lines.begin()+j, lines.end() ); } // A utility class to write timing tags more easily! struct TimingTagWriter { vector *m_pvsLines; RString m_sNext; TimingTagWriter( vector *pvsLines ): m_pvsLines (pvsLines) { } void Write( const int row, const char *value ) { m_pvsLines->push_back( m_sNext + ssprintf( "%.6f=%s", NoteRowToBeat(row), value ) ); m_sNext = ","; } void Write( const int row, const float value ) { Write( row, ssprintf( "%.6f", value ) ); } void Write( const int row, const int value ) { Write( row, ssprintf( "%d", value ) ); } void Write( const int row, const int a, const int b ) { Write( row, ssprintf( "%d=%d", a, b ) ); } void Write( const int row, const float a, const float b ) { Write( row, ssprintf( "%.6f=%.6f", a, b) ); } void Write( const int row, const float a, const float b, const unsigned short c ) { Write( row, ssprintf( "%.6f=%.6f=%hd", a, b, c) ); } void Init( const RString sTag ) { m_sNext = "#" + sTag + ":"; } void Finish( ) { m_pvsLines->push_back( ( m_sNext != "," ? m_sNext : "" ) + ";" ); } }; static void GetTimingTags( vector &lines, TimingData timing, bool bIsSong = false ) { TimingTagWriter w ( &lines ); timing.TidyUpData(); w.Init( "BPMS" ); FOREACH_CONST( BPMSegment, timing.m_BPMSegments, bs ) w.Write( bs->GetRow(), bs->GetBPM() ); w.Finish(); w.Init( "STOPS" ); FOREACH_CONST( StopSegment, timing.m_StopSegments, ss ) if( !ss->GetDelay() ) w.Write( ss->GetRow(), ss->GetPause() ); w.Finish(); w.Init( "DELAYS" ); FOREACH_CONST( StopSegment, timing.m_StopSegments, ss ) if( ss->GetDelay() ) w.Write( ss->GetRow(), ss->GetPause() ); w.Finish(); w.Init( "WARPS" ); FOREACH_CONST( WarpSegment, timing.m_WarpSegments, ws ) w.Write( ws->GetRow(), ws->GetLength() ); w.Finish(); ASSERT( !timing.m_vTimeSignatureSegments.empty() ); w.Init( "TIMESIGNATURES" ); FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, iter ) w.Write( iter->GetRow(), iter->GetNum(), iter->GetDen() ); w.Finish(); ASSERT( !timing.m_TickcountSegments.empty() ); w.Init( "TICKCOUNTS" ); FOREACH_CONST( TickcountSegment, timing.m_TickcountSegments, ts ) w.Write( ts->GetRow(), ts->GetTicks() ); w.Finish(); ASSERT( !timing.m_ComboSegments.empty() ); w.Init( "COMBOS" ); FOREACH_CONST( ComboSegment, timing.m_ComboSegments, cs ) w.Write( cs->GetRow(), cs->GetCombo() ); w.Finish(); // Song Timing should only have the initial value. w.Init( "SPEEDS" ); FOREACH_CONST( SpeedSegment, timing.m_SpeedSegments, ss ) w.Write( ss->GetRow(), ss->GetRatio(), ss->GetLength(), ss->GetUnit() ); w.Finish(); w.Init( "SCROLLS" ); FOREACH_CONST( ScrollSegment, timing.m_ScrollSegments, ss ) w.Write( ss->GetRow(), ss->GetRatio() ); w.Finish(); if( !bIsSong ) { w.Init( "FAKES" ); FOREACH_CONST( FakeSegment, timing.m_FakeSegments, fs ) w.Write( fs->GetRow(), fs->GetLength() ); w.Finish(); } w.Init( "LABELS" ); FOREACH_CONST( LabelSegment, timing.m_LabelSegments, ls ) w.Write( ls->GetRow(), ls->GetLabel().c_str() ); w.Finish(); } static void WriteTimingTags( RageFile &f, const TimingData &timing, bool bIsSong = false ) { vector lines; GetTimingTags( lines, timing, bIsSong ); f.PutLine( JoinLineList( lines ) ); } /** * @brief Write out the common tags for .SSC files. * @param f the file in question. * @param out the Song in question. */ static void WriteGlobalTags( RageFile &f, const Song &out ) { f.PutLine( ssprintf( "#VERSION:%.2f;", STEPFILE_VERSION_NUMBER ) ); f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) ); f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) ); f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) ); f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", SmEscape(out.m_sMainTitleTranslit).c_str() ) ); f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", SmEscape(out.m_sSubTitleTranslit).c_str() ) ); f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", SmEscape(out.m_sArtistTranslit).c_str() ) ); f.PutLine( ssprintf( "#GENRE:%s;", SmEscape(out.m_sGenre).c_str() ) ); f.PutLine( ssprintf( "#ORIGIN:%s;", SmEscape(out.m_sOrigin).c_str() ) ); f.PutLine( ssprintf( "#CREDIT:%s;", SmEscape(out.m_sCredit).c_str() ) ); f.PutLine( ssprintf( "#BANNER:%s;", SmEscape(out.m_sBannerFile).c_str() ) ); f.PutLine( ssprintf( "#BACKGROUND:%s;", SmEscape(out.m_sBackgroundFile).c_str() ) ); f.PutLine( ssprintf( "#LYRICSPATH:%s;", SmEscape(out.m_sLyricsFile).c_str() ) ); f.PutLine( ssprintf( "#CDTITLE:%s;", SmEscape(out.m_sCDTitleFile).c_str() ) ); f.PutLine( ssprintf( "#MUSIC:%s;", SmEscape(out.m_sMusicFile).c_str() ) ); { vector vs; FOREACH_ENUM( InstrumentTrack, it ) if( out.HasInstrumentTrack(it) ) vs.push_back( InstrumentTrackToString(it) + "=" + out.m_sInstrumentTrackFile[it] ); if( !vs.empty() ) { RString s = join( ",", vs ); f.PutLine( "#INSTRUMENTTRACK:" + s + ";\n" ); } } f.PutLine( ssprintf( "#OFFSET:%.6f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) ); f.PutLine( ssprintf( "#SAMPLESTART:%.6f;", out.m_fMusicSampleStartSeconds ) ); f.PutLine( ssprintf( "#SAMPLELENGTH:%.6f;", out.m_fMusicSampleLengthSeconds ) ); if( out.m_fSpecifiedLastBeat > 0 ) f.PutLine( ssprintf("#LASTBEATHINT:%.6f;", out.m_fSpecifiedLastBeat) ); f.Write( "#SELECTABLE:" ); switch(out.m_SelectionDisplay) { default: ASSERT(0); // fall through case Song::SHOW_ALWAYS: f.Write( "YES" ); break; //case Song::SHOW_NONSTOP: f.Write( "NONSTOP" ); break; case Song::SHOW_NEVER: f.Write( "NO" ); break; } f.PutLine( ";" ); switch( out.m_DisplayBPMType ) { case DISPLAY_BPM_ACTUAL: // write nothing break; case DISPLAY_BPM_SPECIFIED: if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax ) f.PutLine( ssprintf( "#DISPLAYBPM:%.6f;", out.m_fSpecifiedBPMMin ) ); else f.PutLine( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) ); break; case DISPLAY_BPM_RANDOM: f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) ); break; } WriteTimingTags( f, out.m_SongTiming, true ); FOREACH_BackgroundLayer( b ) { if( b==0 ) f.Write( "#BGCHANGES:" ); else if( out.GetBackgroundChanges(b).empty() ) continue; // skip else f.Write( ssprintf("#BGCHANGES%d:", b+1) ); FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc ) f.PutLine( BackgroundChangeToString(*bgc)+"," ); /* If there's an animation plan at all, add a dummy "-nosongbg-" tag to * indicate that this file doesn't want a song BG entry added at the end. * See SSCLoader::TidyUpData. This tag will be removed on load. Add it * at a very high beat, so it won't cause problems if loaded in older versions. */ if( b==0 && !out.GetBackgroundChanges(b).empty() ) f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" ); f.PutLine( ";" ); } if( out.GetForegroundChanges().size() ) { f.Write( "#FGCHANGES:" ); FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc ) { f.PutLine( BackgroundChangeToString(*bgc)+"," ); } f.PutLine( ";" ); } f.Write( "#KEYSOUNDS:" ); for( unsigned i=0; i lines; lines.push_back( "" ); // Escape to prevent some clown from making a comment of "\r\n;" lines.push_back( ssprintf("//---------------%s - %s----------------", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) ); lines.push_back( "#NOTEDATA:;" ); // our new separator. lines.push_back( ssprintf( "#STEPSTYPE:%s;", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) ); lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) ); lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) ); lines.push_back( ssprintf( "#DIFFICULTY:%s;", DifficultyToString(in.GetDifficulty()).c_str() ) ); lines.push_back( ssprintf( "#METER:%d;", in.GetMeter() ) ); vector asRadarValues; FOREACH_PlayerNumber( pn ) { const RadarValues &rv = in.GetRadarValues( pn ); FOREACH_ENUM( RadarCategory, rc ) asRadarValues.push_back( ssprintf("%.3f", rv[rc]) ); } lines.push_back( ssprintf( "#RADARVALUES:%s;", join(",",asRadarValues).c_str() ) ); lines.push_back( ssprintf( "#CREDIT:%s;", SmEscape(in.GetCredit()).c_str() ) ); lines.push_back( ssprintf( "#OFFSET:%.6f;", in.m_Timing.m_fBeat0OffsetInSeconds ) ); GetTimingTags( lines, in.m_Timing ); RString attacks = ""; for( unsigned a=0; a < in.m_sAttackString.size(); a++ ) { RString sData = in.m_sAttackString[a]; attacks += sData; if( a != (in.m_sAttackString.size() - 1) ) attacks += ":\r\n"; // Not the end, so write a divider ':' } Trim(attacks, ":"); // just in case something screwy happens. lines.push_back( ssprintf( "#ATTACKS:%s;", attacks.c_str())); RString sNoteData; in.GetSMNoteData( sNoteData ); lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" ); TrimLeft(sNoteData); split( sNoteData, "\n", lines, true ); lines.push_back( ";" ); return JoinLineList( lines ); } bool NotesWriterSSC::Write( RString sPath, const Song &out, const vector& vpStepsToSave, bool bSavingCache ) { int flags = RageFile::WRITE; /* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH * to prevent data loss. If we're saving cache, this will slow things down * too much. */ if( !bSavingCache ) flags |= RageFile::SLOW_FLUSH; RageFile f; if( !f.Open( sPath, flags ) ) { LOG->UserLog( "Song file", sPath, "couldn't be opened for writing: %s", f.GetError().c_str() ); return false; } WriteGlobalTags( f, out ); if( bSavingCache ) { f.PutLine( ssprintf( "// cache tags:" ) ); f.PutLine( ssprintf( "#FIRSTBEAT:%.3f;", out.m_fFirstBeat ) ); f.PutLine( ssprintf( "#LASTBEAT:%.3f;", out.m_fLastBeat ) ); f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) ); f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) ); f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) ); f.PutLine( ssprintf( "#MUSICLENGTH:%.3f;", out.m_fMusicLengthSeconds ) ); f.PutLine( ssprintf( "// end cache tags" ) ); } // Save specified Steps to this file FOREACH_CONST( Steps*, vpStepsToSave, s ) { const Steps* pSteps = *s; RString sTag = GetSSCNoteData( out, *pSteps, bSavingCache ); f.PutLine( sTag ); } if( f.Flush() == -1 ) return false; return true; } void NotesWriterSSC::GetEditFileContents( const Song *pSong, const Steps *pSteps, RString &sOut ) { sOut = ""; RString sDir = pSong->GetSongDir(); // "Songs/foo/bar"; strip off "Songs/". vector asParts; split( sDir, "/", asParts ); if( asParts.size() ) sDir = join( "/", asParts.begin()+1, asParts.end() ); sOut += ssprintf( "#SONG:%s;\r\n", sDir.c_str() ); sOut += GetSSCNoteData( *pSong, *pSteps, false ); } RString NotesWriterSSC::GetEditFileName( const Song *pSong, const Steps *pSteps ) { /* Try to make a unique name. This isn't guaranteed. Edit descriptions are * case-sensitive, filenames on disk are usually not, and we decimate certain * characters for FAT filesystems. */ RString sFile = pSong->GetTranslitFullTitle() + " - " + pSteps->GetDescription(); // HACK: if( pSteps->m_StepsType == StepsType_dance_double ) sFile += " (doubles)"; sFile += ".edit"; MakeValidFilename( sFile ); return sFile; } static LocalizedString DESTINATION_ALREADY_EXISTS ("NotesWriterSSC", "Error renaming file. Destination file '%s' already exists."); static LocalizedString ERROR_WRITING_FILE ("NotesWriterSSC", "Error writing file '%s'."); bool NotesWriterSSC::WriteEditFileToMachine( const Song *pSong, Steps *pSteps, RString &sErrorOut ) { RString sDir = PROFILEMAN->GetProfileDir( ProfileSlot_Machine ) + EDIT_STEPS_SUBDIR; RString sPath = sDir + GetEditFileName(pSong,pSteps); // Check to make sure that we're not clobering an existing file before opening. bool bFileNameChanging = pSteps->GetSavedToDisk() && pSteps->GetFilename() != sPath; if( bFileNameChanging && DoesFileExist(sPath) ) { sErrorOut = ssprintf( DESTINATION_ALREADY_EXISTS.GetValue(), sPath.c_str() ); return false; } RageFile f; if( !f.Open(sPath, RageFile::WRITE | RageFile::SLOW_FLUSH) ) { sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() ); return false; } RString sTag; GetEditFileContents( pSong, pSteps, sTag ); if( f.PutLine(sTag) == -1 || f.Flush() == -1 ) { sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() ); return false; } /* If the file name of the edit has changed since the last save, then delete the old * file after saving the new one. If we delete it first, then we'll lose data on error. */ if( bFileNameChanging ) FILEMAN->Remove( pSteps->GetFilename() ); pSteps->SetFilename( sPath ); return true; } /* * (c) 2011 Jason Felds * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */