/* ----------------------------------------------------------------------------- Class: ScreenNameEntry Desc: Enter you name for a new high score. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "BitmapText.h" #include "Transition.h" #include "RandomSample.h" #include "GrayArrowRow.h" #include "BGAnimation.h" #include "MenuTimer.h" class ScreenNameEntry : public Screen { public: ScreenNameEntry( CString sName ); virtual ~ScreenNameEntry(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuStart( PlayerNumber pn ); enum { ABS_MAX_RANKING_NAME_LENGTH = 10 }; private: bool AnyStillEntering() const; BGAnimation m_Background; GrayArrowRow m_GrayArrowRow[NUM_PLAYERS]; BitmapText m_textSelectedChars[NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH]; BitmapText m_textScrollingChars[NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH]; BitmapText m_textCategory[NUM_PLAYERS]; MenuTimer m_Timer; Transition m_In; Transition m_Out; RageSound m_soundStep; float m_fFakeBeat; CString m_sSelectedName[NUM_PLAYERS]; bool m_bStillEnteringName[NUM_PLAYERS]; vector m_ColToStringIndex[NUM_PLAYERS]; };