#include "global.h" /* ----------------------------------------------------------------------------- Class: MusicWheelItem Desc: See header. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford Chris Gomez Glenn Maynard ----------------------------------------------------------------------------- */ #include "MusicWheelItem.h" #include "RageUtil.h" #include "SongManager.h" #include "GameManager.h" #include "PrefsManager.h" #include "ScreenManager.h" // for sending SM_PlayMusicSample #include "RageLog.h" #include "GameConstantsAndTypes.h" #include "GameState.h" #include #include "ThemeManager.h" #include "Steps.h" #include "song.h" #include "Course.h" #include "ProfileManager.h" #include "ActorUtil.h" // WheelItem stuff #define ICON_X THEME->GetMetricF("MusicWheelItem","IconX") #define SONG_NAME_X THEME->GetMetricF("MusicWheelItem","SongNameX") #define SECTION_NAME_X THEME->GetMetricF("MusicWheelItem","SectionNameX") #define SECTION_ZOOM THEME->GetMetricF("MusicWheelItem","SectionZoom") #define ROULETTE_X THEME->GetMetricF("MusicWheelItem","RouletteX") #define ROULETTE_ZOOM THEME->GetMetricF("MusicWheelItem","RouletteZoom") #define GRADE_X( p ) THEME->GetMetricF("MusicWheelItem",ssprintf("GradeP%dX",p+1)) WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so ) { m_Type = wit; m_pSong = pSong; m_sSectionName = sSectionName; m_pCourse = pCourse; m_color = color; m_Flags = WheelNotifyIcon::Flags(); m_SongSortOrder = so; } MusicWheelItem::MusicWheelItem() { data = NULL; SetName( "MusicWheelItem" ); m_fPercentGray = 0; m_WheelNotifyIcon.SetXY( ICON_X, 0 ); m_TextBanner.SetHorizAlign( align_left ); m_TextBanner.SetXY( SONG_NAME_X, 0 ); m_All.AddChild( &m_TextBanner ); m_sprSongBar.Load( THEME->GetPathToG("MusicWheelItem song") ); m_sprSongBar.SetXY( 0, 0 ); m_All.AddChild( &m_sprSongBar ); m_sprSectionBar.Load( THEME->GetPathToG("MusicWheelItem section") ); m_sprSectionBar.SetXY( 0, 0 ); m_All.AddChild( &m_sprSectionBar ); m_textSectionName.LoadFromFont( THEME->GetPathToF("MusicWheelItem section") ); m_textSectionName.EnableShadow( false ); m_textSectionName.SetVertAlign( align_middle ); m_textSectionName.SetXY( SECTION_NAME_X, 0 ); m_textSectionName.SetZoom( SECTION_ZOOM ); m_All.AddChild( &m_textSectionName ); m_textRoulette.LoadFromFont( THEME->GetPathToF("MusicWheelItem roulette") ); m_textRoulette.EnableShadow( false ); m_textRoulette.TurnRainbowOn(); m_textRoulette.SetZoom( ROULETTE_ZOOM ); m_textRoulette.SetXY( ROULETTE_X, 0 ); m_All.AddChild( &m_textRoulette ); for( int p=0; pGetPathToG("MusicWheelItem grades") ); m_GradeDisplay[p].SetZoom( 1.0f ); m_GradeDisplay[p].SetXY( GRADE_X(p), 0 ); m_All.AddChild( &m_GradeDisplay[p] ); } m_textCourse.SetName( "CourseName" ); m_textCourse.LoadFromFont( THEME->GetPathToF("MusicWheelItem course") ); SET_XY_AND_ON_COMMAND( &m_textCourse ); m_All.AddChild( &m_textCourse ); m_textSort.SetName( "Sort" ); m_textSort.LoadFromFont( THEME->GetPathToF("MusicWheelItem sort") ); SET_XY_AND_ON_COMMAND( &m_textSort ); m_All.AddChild( &m_textSort ); } void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID ) { ASSERT( pWID != NULL ); data = pWID; /* // copy all data items this->m_Type = pWID->m_Type; this->m_sSectionName = pWID->m_sSectionName; this->m_pCourse = pWID->m_pCourse; this->m_pSong = pWID->m_pSong; this->m_color = pWID->m_color; this->m_Type = pWID->m_Type; */ // init type specific stuff switch( pWID->m_Type ) { case TYPE_SECTION: case TYPE_COURSE: case TYPE_SORT: { CString sDisplayName; BitmapText *bt = NULL; switch( pWID->m_Type ) { case TYPE_SECTION: sDisplayName = SONGMAN->ShortenGroupName(data->m_sSectionName); bt = &m_textSectionName; break; case TYPE_COURSE: sDisplayName = data->m_pCourse->m_sName; bt = &m_textCourse; break; case TYPE_SORT: sDisplayName = data->m_sLabel; bt = &m_textSort; break; default: ASSERT(0); } bt->SetZoom( 1 ); bt->SetText( sDisplayName ); bt->SetDiffuse( data->m_color ); bt->TurnRainbowOff(); const float fSourcePixelWidth = (float)bt->GetUnzoomedWidth(); const float fMaxTextWidth = 200; if( fSourcePixelWidth > fMaxTextWidth ) bt->SetZoomX( fMaxTextWidth / fSourcePixelWidth ); } break; case TYPE_SONG: { m_TextBanner.LoadFromSong( data->m_pSong ); m_TextBanner.SetDiffuse( data->m_color ); m_WheelNotifyIcon.SetFlags( data->m_Flags ); RefreshGrades(); } break; case TYPE_ROULETTE: m_textRoulette.SetText( "ROULETTE" ); break; case TYPE_RANDOM: m_textRoulette.SetText( "RANDOM" ); break; default: ASSERT( 0 ); // invalid type } } void MusicWheelItem::RefreshGrades() { // Refresh Grades for( int p=0; pm_pSong || // this isn't a song display !GAMESTATE->IsHumanPlayer(p) ) { m_GradeDisplay[p].SetDiffuse( RageColor(1,1,1,0) ); continue; } Difficulty dc; if( GAMESTATE->m_pCurNotes[p] ) dc = GAMESTATE->m_pCurNotes[p]->GetDifficulty(); else dc = GAMESTATE->m_PreferredDifficulty[p]; Grade grade; if( PROFILEMAN->IsUsingProfile((PlayerNumber)p) ) grade = data->m_pSong->GetHighScoreForDifficulty( GAMESTATE->GetCurrentStyleDef(), (MemoryCard)p, dc ).grade; else grade = data->m_pSong->GetHighScoreForDifficulty( GAMESTATE->GetCurrentStyleDef(), MEMORY_CARD_MACHINE, dc ).grade; m_GradeDisplay[p].SetGrade( (PlayerNumber)p, grade ); } } void MusicWheelItem::Update( float fDeltaTime ) { Actor::Update( fDeltaTime ); switch( data->m_Type ) { case TYPE_SECTION: m_sprSectionBar.Update( fDeltaTime ); m_textSectionName.Update( fDeltaTime ); break; case TYPE_ROULETTE: case TYPE_RANDOM: m_sprSectionBar.Update( fDeltaTime ); m_textRoulette.Update( fDeltaTime ); break; case TYPE_SONG: { m_sprSongBar.Update( fDeltaTime ); m_WheelNotifyIcon.Update( fDeltaTime ); m_TextBanner.Update( fDeltaTime ); for( int p=0; pm_Type ) { case TYPE_SECTION: case TYPE_ROULETTE: case TYPE_RANDOM: case TYPE_SORT: bar = &m_sprSectionBar; break; case TYPE_SONG: case TYPE_COURSE: bar = &m_sprSongBar; break; default: ASSERT(0); } bar->Draw(); switch( data->m_Type ) { case TYPE_SECTION: m_textSectionName.Draw(); break; case TYPE_ROULETTE: case TYPE_RANDOM: m_textRoulette.Draw(); break; case TYPE_SONG: m_TextBanner.Draw(); m_WheelNotifyIcon.Draw(); int p; for( p=0; p 0 ) { bar->SetGlow( RageColor(0,0,0,m_fPercentGray) ); bar->SetDiffuse( RageColor(0,0,0,0) ); bar->Draw(); bar->SetDiffuse( RageColor(0,0,0,1) ); bar->SetGlow( RageColor(0,0,0,0) ); } } void MusicWheelItem::SetZTest( bool b ) { ActorFrame::SetZTest( b ); // set all sub-Actors m_All.SetZTest( b ); } void MusicWheelItem::SetZWrite( bool b ) { ActorFrame::SetZWrite( b ); // set all sub-Actors m_All.SetZWrite( b ); } bool WheelItemData::HasBanner() const { switch( m_Type ) { case TYPE_SONG: return m_pSong->HasBanner(); case TYPE_COURSE: return m_pCourse->HasBanner(); case TYPE_SECTION: return SONGMAN->GetGroupBannerPath( m_sSectionName ).size() != 0; /* XXX: These are special cases. */ case TYPE_ROULETTE: case TYPE_RANDOM: case TYPE_SORT: return false; default: ASSERT(0); return false; // ""; } } CString WheelItemData::GetBanner() const { switch( m_Type ) { case TYPE_SONG: return m_pSong->GetBannerPath(); case TYPE_COURSE: return m_pCourse->m_sBannerPath; case TYPE_SECTION: return SONGMAN->GetGroupBannerPath( m_sSectionName ); case TYPE_ROULETTE: return THEME->GetPathToG("Banner random"); case TYPE_RANDOM: return THEME->GetPathToG("Banner roulette"); default: ASSERT(0); return ""; } }