#include "global.h" /* ----------------------------------------------------------------------------- Class: FadingBanner Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford Glenn Maynard ----------------------------------------------------------------------------- */ #include "FadingBanner.h" FadingBanner::FadingBanner() { m_iIndexFront = 0; } void FadingBanner::SetCroppedSize( float fWidth, float fHeight ) { for( int i=0; i<2; i++ ) m_Banner[i].SetCroppedSize( fWidth, fHeight ); } void FadingBanner::Update( float fDeltaTime ) { Actor::Update( fDeltaTime ); for( int i=0; i<2; i++ ) m_Banner[i].Update( fDeltaTime ); } void FadingBanner::DrawPrimitives() { Actor::DrawPrimitives(); m_Banner[GetBackIndex()].Draw(); m_Banner[m_iIndexFront].Draw(); } bool FadingBanner::Load( RageTextureID ID ) { BeforeChange(); return m_Banner[m_iIndexFront].Load(ID); } void FadingBanner::BeforeChange() { m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,1) ); m_iIndexFront = GetBackIndex(); m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,1) ); m_Banner[m_iIndexFront].StopTweening(); m_Banner[m_iIndexFront].BeginTweening( 0.25f ); // fade out m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,0) ); } void FadingBanner::LoadFromSong( Song* pSong ) { BeforeChange(); m_Banner[GetBackIndex()].LoadFromSong( pSong ); } void FadingBanner::LoadAllMusic() { BeforeChange(); m_Banner[GetBackIndex()].LoadAllMusic(); } void FadingBanner::LoadFromGroup( CString sGroupName ) { BeforeChange(); m_Banner[GetBackIndex()].LoadFromGroup( sGroupName ); } void FadingBanner::LoadFromCourse( Course* pCourse ) { BeforeChange(); m_Banner[GetBackIndex()].LoadFromCourse( pCourse ); } void FadingBanner::LoadRoulette() { BeforeChange(); m_Banner[GetBackIndex()].LoadRoulette(); } void FadingBanner::LoadRandom() { BeforeChange(); m_Banner[GetBackIndex()].LoadRandom(); } void FadingBanner::LoadFallback() { BeforeChange(); m_Banner[GetBackIndex()].LoadFallback(); }