#include "global.h" #include "SDL_utils.h" #include "SDL_image.h" #include "SDL_rotozoom.h" #include "LoadingWindow_SDL.h" #include "loading.xpm" #include "StepMania.xpm" /* icon */ LoadingWindow_SDL::LoadingWindow_SDL() { /* Initialize the SDL library */ if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 ) RageException::Throw( "Couldn't initialize SDL: %s\n", SDL_GetError() ); /* Set window title and icon */ SDL_WM_SetCaption("Loading StepMania", ""); SDL_Surface *srf = IMG_ReadXPMFromArray(icon); SDL_SetColorKey( srf, SDL_SRCCOLORKEY, SDL_MapRGB(srf->format, 0xFF, 0, 0xFF)); /* Windows icons are 32x32 and SDL can't resize them for us, which * causes mask corruption. (Actually, the above icon *is* 32x32; * this is here just in case it changes.) */ ConvertSDLSurface(srf, srf->w, srf->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); zoomSurface(srf, 32, 32); SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE ); SDL_WM_SetIcon(srf, NULL /* derive from alpha */); SDL_FreeSurface(srf); /* Load the BMP - we need it's dimensions */ SDL_Surface *image = IMG_ReadXPMFromArray(loading); if( image == NULL ) RageException::Throw("Couldn't load loading.bmp: %s\n",SDL_GetError()); /* Initialize the window */ loading_screen = SDL_SetVideoMode(image->w, image->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME); if( loading_screen == NULL ) RageException::Throw( "Couldn't initialize loading window: %s\n", SDL_GetError() ); SDL_BlitSurface(image, NULL, loading_screen, NULL); SDL_FreeSurface(image); } LoadingWindow_SDL::~LoadingWindow_SDL() { SDL_QuitSubSystem( SDL_INIT_VIDEO ); } void LoadingWindow_SDL::Paint() { SDL_UpdateRect(loading_screen, 0,0,0,0); } /* * Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. * * Chris Danford * Glenn Maynard */