#include "global.h" #include "ScreenOptionsMaster.h" #include "RageException.h" #include "RageUtil.h" #include "RageLog.h" #include "ThemeManager.h" #include "GameState.h" #include "ScreenManager.h" #include "SongManager.h" #include "PrefsManager.h" #include "StepMania.h" #include "RageSoundManager.h" #include "Foreach.h" #include "OptionRowHandler.h" #include "ScreenOptionsMasterPrefs.h" #include "CommonMetrics.h" #define LINE_NAMES THEME->GetMetric (m_sName,"LineNames") #define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str())) #define FORCE_ALL_PLAYERS THEME->GetMetricB(m_sName,"ForceAllPlayers") #define INPUT_MODE THEME->GetMetric (m_sName,"InputMode") #define NAVIGATION_MODE THEME->GetMetric (m_sName,"NavigationMode") REGISTER_SCREEN_CLASS( ScreenOptionsMaster ); void ScreenOptionsMaster::Init() { vector asLineNames; split( LINE_NAMES, ",", asLineNames ); if( asLineNames.empty() ) RageException::Throw( "%s::LineNames is empty.", m_sName.c_str() ); if( FORCE_ALL_PLAYERS ) { FOREACH_PlayerNumber( pn ) GAMESTATE->m_bSideIsJoined[pn] = true; GAMESTATE->m_MasterPlayerNumber = PLAYER_1; } if( NAVIGATION_MODE == "toggle" ) SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY ); else if( NAVIGATION_MODE == "menu" ) SetNavigation( NAV_THREE_KEY_MENU ); SetInputMode( StringToInputMode(INPUT_MODE) ); // Call this after enabling players, if any. ScreenOptions::Init(); vector OptionRowDefs; OptionRowDefs.resize( asLineNames.size() ); for( unsigned i = 0; i < asLineNames.size(); ++i ) { CString sLineName = asLineNames[i]; CString sRowCommands = LINE(sLineName); Commands cmds; ParseCommands( sRowCommands, cmds ); OptionRowDefinition &def = OptionRowDefs[i]; OptionRowHandler *pHand = OptionRowHandlerUtil::Make( cmds, def ); if( pHand == NULL ) RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", cmds.GetOriginalCommandString().c_str(), m_sName.c_str(), i ); m_OptionRowHandlers.push_back( pHand ); } ASSERT( m_OptionRowHandlers.size() == asLineNames.size() ); InitMenu( OptionRowDefs, m_OptionRowHandlers ); } ScreenOptionsMaster::~ScreenOptionsMaster() { FOREACH( OptionRow*, m_pRows, r ) (*r)->DetachHandler(); FOREACH( OptionRowHandler*, m_OptionRowHandlers, h ) SAFE_DELETE( *h ); m_OptionRowHandlers.clear(); } void ScreenOptionsMaster::ImportOptions( int r, const vector &vpns ) { FOREACH_CONST( PlayerNumber, vpns, pn ) ASSERT( GAMESTATE->IsHumanPlayer(*pn) ); OptionRow &row = *m_pRows[r]; row.ImportOptions( vpns ); } void ScreenOptionsMaster::ExportOptions( int r, const vector &vpns ) { OptionRow &row = *m_pRows[r]; bool bRowHasFocus[NUM_PLAYERS]; ZERO( bRowHasFocus ); FOREACH_CONST( PlayerNumber, vpns, p ) { int iCurRow = m_iCurrentRow[*p]; bRowHasFocus[*p] = iCurRow == r; } m_iChangeMask |= row.ExportOptions( vpns, bRowHasFocus ); } void ScreenOptionsMaster::BeginFadingOut() { /* If the selection is on a LIST, and the selected LIST option sets the screen, * honor it. */ int iCurRow = this->GetCurrentRow(); ASSERT( iCurRow >= 0 && iCurRow < (int)m_pRows.size() ); const OptionRow &row = *m_pRows[iCurRow]; { int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber ); if( row.GetFirstItemGoesDown() ) iChoice--; // not the "goes down" item if( iChoice != -1 && iCurRow < (int) m_OptionRowHandlers.size() ) { const OptionRowHandler *pHand = m_OptionRowHandlers[iCurRow]; if( pHand != NULL ) { CString sThisScreen = pHand->GetScreen( iChoice ); if( sThisScreen != "" ) m_sNextScreen = sThisScreen; } } } // If options set a NextScreen or one is specified in metrics, then fade out if( GetNextScreen() != "" ) ScreenOptions::BeginFadingOut(); } void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_ExportOptions ) { // // Override ScreenOptions's calling of ExportOptions // m_iChangeMask = 0; CHECKPOINT; vector vpns; FOREACH_OptionsPlayer( p ) vpns.push_back( p ); for( unsigned r = 0; r < m_OptionRowHandlers.size(); ++r ) { CHECKPOINT_M( ssprintf("%i/%i", r, int(m_OptionRowHandlers.size())) ); ExportOptions( r, vpns ); } if( m_iChangeMask & OPT_APPLY_ASPECT_RATIO ) { THEME->UpdateLuaGlobals(); // This needs to be done before resetting the projection matrix below SCREENMAN->ThemeChanged(); // recreate ScreenSystemLayer and SharedBGA } /* If the theme changes, we need to reset RageDisplay to apply the new window * title and icon. If the aspect ratio changes, we need to reset RageDisplay * so that the projection matrix is re-created using the new screen dimensions. */ if( (m_iChangeMask & OPT_APPLY_THEME) || (m_iChangeMask & OPT_APPLY_GRAPHICS) || (m_iChangeMask & OPT_APPLY_ASPECT_RATIO) ) StepMania::ApplyGraphicOptions(); if( m_iChangeMask & OPT_SAVE_PREFERENCES ) { /* Save preferences. */ LOG->Trace("ROW_CONFIG used; saving ..."); PREFSMAN->SavePrefsToDisk(); } if( m_iChangeMask & OPT_RESET_GAME ) { StepMania::ResetGame(); m_sNextScreen = CommonMetrics::INITIAL_SCREEN; } if( m_iChangeMask & OPT_APPLY_SOUND ) { SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() ); } if( m_iChangeMask & OPT_APPLY_SONG ) SONGMAN->SetPreferences(); CHECKPOINT; this->HandleScreenMessage( SM_GoToNextScreen ); return; } else ScreenOptions::HandleScreenMessage( SM ); } /* * (c) 2003-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */