#include "global.h" #include "PercentageDisplay.h" #include "GameState.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "ActorUtil.h" #include "RageLog.h" #include "StageStats.h" PercentageDisplay::PercentageDisplay() { m_pSource = NULL; } void PercentageDisplay::SetName( const CString &sName, const CString &sID ) { ActorFrame::SetName( sName, sID ); DANCE_POINT_DIGITS.Load( m_sName, "DancePointsDigits" ); PERCENT_DECIMAL_PLACES.Load( m_sName, "PercentDecimalPlaces" ); PERCENT_TOTAL_SIZE.Load( m_sName, "PercentTotalSize" ); PERCENT_USE_REMAINDER.Load( m_sName, "PercentUseRemainder" ); } void PercentageDisplay::Load( PlayerNumber pn, PlayerStageStats* pSource, bool bAutoRefresh ) { ASSERT( m_sName != "" ); // set this! m_PlayerNumber = pn; m_pSource = pSource; m_bAutoRefresh = bAutoRefresh; m_Last = -1; if( PREFSMAN->m_bDancePointsForOni ) m_textPercent.SetName( ssprintf("DancePointsP%i", pn+1) ); else m_textPercent.SetName( ssprintf("PercentP%i", pn+1) ); m_textPercent.LoadFromFont( THEME->GetPathF(m_sName,"text") ); SET_XY_AND_ON_COMMAND( m_textPercent ); this->AddChild( &m_textPercent ); if( !PREFSMAN->m_bDancePointsForOni && (bool)PERCENT_USE_REMAINDER ) { m_textPercentRemainder.SetName( ssprintf("PercentRemainderP%d",pn+1) ); m_textPercentRemainder.LoadFromFont( THEME->GetPathF(m_sName,"remainder") ); SET_XY_AND_ON_COMMAND( m_textPercentRemainder ); m_textPercentRemainder.SetText( "456" ); this->AddChild( &m_textPercentRemainder ); } Refresh(); } void PercentageDisplay::TweenOffScreen() { OFF_COMMAND( m_textPercent ); if( !PREFSMAN->m_bDancePointsForOni && (bool)PERCENT_USE_REMAINDER ) OFF_COMMAND( m_textPercentRemainder ); } void PercentageDisplay::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); if( m_bAutoRefresh ) Refresh(); } void PercentageDisplay::Refresh() { const int iActualDancePoints = m_pSource->iActualDancePoints; if( iActualDancePoints == m_Last ) return; m_Last = iActualDancePoints; CString sNumToDisplay; if( PREFSMAN->m_bDancePointsForOni ) { sNumToDisplay = ssprintf( "%*d", (int) DANCE_POINT_DIGITS, max( 0, iActualDancePoints ) ); } else { float fPercentDancePoints = m_pSource->GetPercentDancePoints(); // clamp percentage - feedback is that negative numbers look weird here. CLAMP( fPercentDancePoints, 0.f, 1.f ); if( PERCENT_USE_REMAINDER ) { int iPercentWhole = int(fPercentDancePoints*100); int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 ); sNumToDisplay = ssprintf( "%2d", iPercentWhole ); m_textPercentRemainder.SetText( ssprintf(".%01d%%", iPercentRemainder) ); } else { // TRICKY: printf will round, but we want to truncate. Otherwise, we may display a percent // score that's too high and doesn't match up with the calculated grade. float fTruncInterval = powf(0.1f, (float) PERCENT_TOTAL_SIZE); fPercentDancePoints = ftruncf( fPercentDancePoints, fTruncInterval ); sNumToDisplay = ssprintf( "%*.*f%%", (int) PERCENT_TOTAL_SIZE, (int) PERCENT_DECIMAL_PLACES, fPercentDancePoints*100 ); // HACK: Use the last frame in the numbers texture as '-' sNumToDisplay.Replace('-','x'); } } m_textPercent.SetText( sNumToDisplay ); } /* * (c) 2001-2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */