#include "global.h" #include "RoomInfoDisplay.h" #include "ActorUtil.h" #include "NetworkSyncManager.h" AutoScreenMessage( SM_RoomInfoRetract ) AutoScreenMessage( SM_RoomInfoDeploy ) RoomInfoDisplay::~RoomInfoDisplay() { for (size_t i = 0; i < m_playerList.size(); i++) { this->RemoveChild(m_playerList[i]); SAFE_DELETE(m_playerList[i]); } } void RoomInfoDisplay::DeployInfoBox() { if (m_state == CLOSED) { SET_XY_AND_ON_COMMAND( this ); m_state = OPEN; } } void RoomInfoDisplay::RetractInfoBox() { if (m_state == OPEN) OFF_COMMAND( this ); m_state = LOCKED; } void RoomInfoDisplay::Load( RString sType ) { DEPLOY_DELAY.Load(sType, "DeployDelay"); RETRACT_DELAY.Load(sType, "RetractDelay"); PLAYERLISTX.Load(sType, "PlayerListElementX"); PLAYERLISTY.Load(sType, "PlayerListElementY"); PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX"); PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY"); m_state = LOCKED; m_bg.Load( THEME->GetPathG(m_sName,"Background") ); m_bg->SetName("Background"); this->AddChild(m_bg); m_Title.LoadFromFont( THEME->GetPathF(sType,"text") ); m_Title.SetName("RoomTitle"); m_Title.SetShadowLength( 0 ); m_Title.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_Title); this->AddChild(&m_Title); m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") ); m_Desc.SetName("RoomDesc"); m_Desc.SetShadowLength( 0 ); m_Desc.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_Desc); this->AddChild(&m_Desc); m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") ); m_lastRound.SetName("LastRound"); m_lastRound.SetText("Last Round Info:"); m_lastRound.SetShadowLength( 0 ); m_lastRound.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_lastRound); this->AddChild(&m_lastRound); m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songTitle.SetName("SongTitle"); m_songTitle.SetShadowLength( 0 ); m_songTitle.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_songTitle); this->AddChild(&m_songTitle); m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songSub.SetName("SongSubTitle"); m_songSub.SetShadowLength( 0 ); m_songSub.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_songSub); this->AddChild(&m_songSub); m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songArtist.SetName("SongArtist"); m_songArtist.SetShadowLength( 0 ); m_songArtist.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_songArtist); this->AddChild(&m_songArtist); m_players.LoadFromFont( THEME->GetPathF(sType,"text") ); m_players.SetName("Players"); m_players.SetShadowLength( 0 ); m_players.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_players); this->AddChild(&m_players); SET_XY_AND_ON_COMMAND( this ); OFF_COMMAND(this); StopTweening(); } void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData ) { RequestRoomInfo(roomData->m_sText); m_Title.SetText(ssprintf("Name: %s", roomData->m_sText.c_str())); m_Desc.SetText(ssprintf("Description: %s", roomData->m_sDesc.c_str())); } void RoomInfoDisplay::Update( float fDeltaTime ) { if ((m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY) && (m_deployDelay.PeekDeltaTime() < (DEPLOY_DELAY + RETRACT_DELAY))) DeployInfoBox(); else if (m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY + RETRACT_DELAY) RetractInfoBox(); ActorFrame::Update(fDeltaTime); } void RoomInfoDisplay::RequestRoomInfo(const RString& name) { NSMAN->m_SMOnlinePacket.ClearPacket(); NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info NSMAN->m_SMOnlinePacket.WriteNT(name); NSMAN->SendSMOnline( ); } void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info) { m_songTitle.SetText(ssprintf("Title: %s", info.songTitle.c_str())); m_songSub.SetText(ssprintf("Subtitle: %s", info.songSubTitle.c_str())); m_songArtist.SetText(ssprintf("Artist: %s", info.songArtist.c_str())); m_players.SetText(ssprintf("Players (%d/%d):", info.numPlayers, info.maxPlayers)); if (m_playerList.size() > info.players.size()) { for (size_t i = info.players.size(); i < m_playerList.size(); i++) { //if our old list is larger remove some elements this->RemoveChild(m_playerList[i]); SAFE_DELETE(m_playerList[i]); } m_playerList.resize(info.players.size()); } else if (m_playerList.size() < info.players.size()) { //add elements if our old list is smaller int oldsize = m_playerList.size(); m_playerList.resize(info.players.size()); for (size_t i = oldsize; i < m_playerList.size(); i++) { m_playerList[i] = new BitmapText; m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") ); m_playerList[i]->SetName("PlayerListElement"); m_playerList[i]->SetShadowLength( 0 ); m_playerList[i]->SetHorizAlign( align_left ); m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX)); m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY)); ON_COMMAND(m_playerList[i]); this->AddChild(m_playerList[i]); } } for (size_t i = 0; i < m_playerList.size(); i++) m_playerList[i]->SetText(info.players[i]); m_state = CLOSED; m_deployDelay.Touch(); } /* * (c) 2006 Josh Allen * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */