#ifndef SCREEN_SANDBOX_H #define SCREEN_SANDBOX_H #include "Screen.h" class ScreenSandbox : public Screen { public: ScreenSandbox( CString sName ); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void Update(float f); virtual void DrawPrimitives(); }; #endif