/* GameSoundManager - High-level sound utilities. */ #ifndef RAGE_SOUNDS_H #define RAGE_SOUNDS_H #include "PlayerNumber.h" class TimingData; class RageSound; struct lua_State; class GameSoundManager { public: GameSoundManager(); ~GameSoundManager(); void Update( float fDeltaTime ); struct PlayMusicParams { PlayMusicParams() { pTiming = NULL; bForceLoop = false; fStartSecond = 0; fLengthSeconds = -1; fFadeInLengthSeconds = 0; fFadeOutLengthSeconds = 0; bAlignBeat = true; bApplyMusicRate = false; } RString sFile; const TimingData *pTiming; bool bForceLoop; float fStartSecond; float fLengthSeconds; float fFadeInLengthSeconds; float fFadeOutLengthSeconds; bool bAlignBeat; bool bApplyMusicRate; }; void PlayMusic( PlayMusicParams params, PlayMusicParams FallbackMusicParams = PlayMusicParams() ); void PlayMusic( RString sFile, const TimingData *pTiming = NULL, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fFadeInLengthSeconds = 0, float fade_len = 0, bool align_beat = true ); void StopMusic() { PlayMusic(""); } void DimMusic( float fVolume, float fDurationSeconds ); RString GetMusicPath() const; void Flush(); void PlayOnce( RString sPath ); void PlayOnceFromDir( RString sDir ); void PlayOnceFromAnnouncer( RString sFolderName ); void HandleSongTimer( bool on=true ); float GetFrameTimingAdjustment( float fDeltaTime ); static float GetPlayerBalance( PlayerNumber pn ); // Lua void PushSelf( lua_State *L ); }; extern GameSoundManager *SOUND; #endif /* * Copyright (c) 2003-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */