/* ControllerStateDisplay - Show the button state of a controller. */ #ifndef ControllerStateDisplay_H #define ControllerStateDisplay_H #include "ActorFrame.h" #include "ActorUtil.h" #include "PlayerNumber.h" #include "AutoActor.h" #include "RageInput.h" #include "GameInput.h" enum ControllerStateButton { ControllerStateButton_UpLeft, ControllerStateButton_UpRight, ControllerStateButton_Center, ControllerStateButton_DownLeft, ControllerStateButton_DownRight, NUM_ControllerStateButton }; class ControllerStateDisplay : public ActorFrame { public: ControllerStateDisplay(); void LoadMultiPlayer( RString sType, MultiPlayer mp ); void LoadGameController( RString sType, GameController gc ); virtual void Update( float fDelta ); bool IsLoaded() const { return m_bIsLoaded; } virtual ControllerStateDisplay *Copy() const; // Lua virtual void PushSelf( lua_State *L ); protected: void LoadInternal( RString sType, MultiPlayer mp, GameController gc ); MultiPlayer m_mp; bool m_bIsLoaded; AutoActor m_sprFrame; struct Button { Button() { di.MakeInvalid(); gi.MakeInvalid(); } AutoActor spr; DeviceInput di; GameInput gi; }; Button m_Buttons[NUM_ControllerStateButton]; InputDeviceState m_idsLast; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */