#include "global.h" /* ----------------------------------------------------------------------------- Class: MemoryCardManager Desc: See Header. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford Chris Gomez ----------------------------------------------------------------------------- */ #include "MemoryCardManager.h" #include "arch/MemoryCard/MemoryCardDriver.h" // for UsbStorageDevice #include "arch/arch.h" #include "ScreenManager.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "RageLog.h" #include "ScreenManager.h" #include "ProfileManager.h" MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program MemoryCardManager::MemoryCardManager() { m_pDriver = MakeMemoryCardDriver(); m_bCardsLocked = false; for( int p=0; pGetStorageDevices( m_vStorageDevices ); m_bDontPlaySoundsOnce = false; m_soundReady.Load( THEME->GetPathToS("MemoryCardManager ready") ); m_soundError.Load( THEME->GetPathToS("MemoryCardManager error") ); m_soundTooLate.Load( THEME->GetPathToS("MemoryCardManager too late") ); m_soundDisconnect.Load( THEME->GetPathToS("MemoryCardManager disconnect") ); AssignUnassignedCards(); } MemoryCardManager::~MemoryCardManager() { delete m_pDriver; } void MemoryCardManager::Update( float fDelta ) { if( m_pDriver->StorageDevicesChanged() ) { vector vOld = m_vStorageDevices; // copy m_pDriver->GetStorageDevices( m_vStorageDevices ); vector &vNew = m_vStorageDevices; vector vConnects; // fill these in below vector vDisconnects; // fill these in below // check for disconnects { for( unsigned i=0; iTrace( ssprintf("Disconnected bus %d port %d device %d path %s", old.iBus, old.iPort, old.iLevel, old.sOsMountDir.c_str()) ); vDisconnects.push_back( old ); } } } // check for connects { for( unsigned i=0; iTrace( ssprintf("Connected bus %d port %d device %d path %s", newd.iBus, newd.iPort, newd.iLevel, newd.sOsMountDir.c_str()) ); vConnects.push_back( newd ); } } } // unassign cards that were disconnected { for( int p=0; pUnmount(&m_Device[p], MEM_CARD_MOUNT_POINT[p]); m_Device[p].MakeBlank(); m_soundDisconnect.Play(); if( PROFILEMAN->ProfileWasLoadedFromMemoryCard((PlayerNumber)p) ) PROFILEMAN->UnloadProfile( (PlayerNumber)p ); } } } AssignUnassignedCards(); // Load profiles from cards that were just connected. if( !m_bCardsLocked ) { FOREACH_PlayerNumber( pn ) { bool bPlayersCardWasJustConnected = find(vConnects.begin(),vConnects.end(),m_Device[pn]) != vConnects.end(); if( bPlayersCardWasJustConnected ) PROFILEMAN->LoadFirstAvailableProfile( pn, true ); // fast load } } SCREENMAN->RefreshCreditsMessages(); } } MemoryCardState MemoryCardManager::GetCardState( PlayerNumber pn ) { if( m_Device[pn].IsBlank() ) return MEMORY_CARD_STATE_NO_CARD; else if( m_bTooLate[pn] ) return MEMORY_CARD_STATE_TOO_LATE; else if( m_bWriteError[pn] ) return MEMORY_CARD_STATE_WRITE_ERROR; else return MEMORY_CARD_STATE_READY; } /* CString MemoryCardManager::GetOsMountDir( PlayerNumber pn ) { if( m_Device[pn].IsBlank() ) return ""; else { CString sDir = m_Device[pn].sOsMountDir; FixSlashesInPlace( sDir ); if( !sDir.empty() && sDir.Right(1)!="/" ) sDir += '/'; return sDir; } } */ void MemoryCardManager::LockCards( bool bLock ) { m_bCardsLocked = bLock; if( !bLock ) { // clear too late flag for( int p=0; pTrace( "AssignUnassignedCards" ); // make a list of unassigned vector vUnassignedDevices = m_vStorageDevices; // copy // remove cards that are already assigned { for( int p=0; p::iterator it = find(vUnassignedDevices.begin(),vUnassignedDevices.end(),m_Device[p]); if( it != vUnassignedDevices.end() ) vUnassignedDevices.erase( it ); } } // try to assign each device to a player { for( int p=0; pTrace( "Looking for a card for Player %d", p+1 ); if( !m_Device[p].IsBlank() ) // they already have an assigned card { LOG->Trace( "Player %d already has a card: '%s'", p+1, m_Device[p].sOsMountDir.c_str() ); continue; // skip } unsigned i; // search for card dir match if( !PREFSMAN->m_sMemoryCardOsMountPoint[p].empty() ) { for( i=0; im_sMemoryCardOsMountPoint[p]) == 0 ) // match { LOG->Trace( "dir match: iScsiIndex: %d, iBus: %d, iLevel: %d, iPort: %d", usbd.iScsiIndex, usbd.iBus, usbd.iLevel, usbd.iPort ); goto match; } } } // search for USB bus match for( i=0; im_iMemoryCardUsbBus[p] != -1 && PREFSMAN->m_iMemoryCardUsbBus[p] != usbd.iBus ) continue; // not a match if( PREFSMAN->m_iMemoryCardUsbPort[p] != -1 && PREFSMAN->m_iMemoryCardUsbPort[p] != usbd.iPort ) continue; // not a match if( PREFSMAN->m_iMemoryCardUsbLevel[p] != -1 && PREFSMAN->m_iMemoryCardUsbLevel[p] != usbd.iLevel ) continue; // not a match LOG->Trace( "bus/port match: iScsiIndex: %d, iBus: %d, iLevel: %d, iPort: %d", usbd.iScsiIndex, usbd.iBus, usbd.iLevel, usbd.iPort ); goto match; } LOG->Trace( "Player %d memory card: none", p+1 ); continue; // no matches match: m_Device[p] = vUnassignedDevices[i]; // save a copy LOG->Trace( "Player %d memory card: '%s'", p+1, m_Device[p].sOsMountDir.c_str() ); vUnassignedDevices.erase( vUnassignedDevices.begin()+i ); // remove the device so we don't match it for another player m_bTooLate[p] = m_bCardsLocked; m_bWriteError[p] = false; if( !m_bCardsLocked ) { if( !m_pDriver->MountAndTestWrite(&m_Device[p], MEM_CARD_MOUNT_POINT[p]) ) { m_bWriteError[p] = true; } } if( !m_bDontPlaySoundsOnce ) { // play sound if( m_bWriteError[p] ) m_soundError.Play(); else if( m_bTooLate[p] ) m_soundTooLate.Play(); else m_soundReady.Play(); } } } m_bDontPlaySoundsOnce = false; } void MemoryCardManager::FlushAndReset() { FOREACH_PlayerNumber( p ) { if( m_Device[p].IsBlank() ) // no card assigned continue; // skip if( m_bWriteError[p] || m_bTooLate[p] ) continue; // skip m_pDriver->Flush(&m_Device[p]); } m_pDriver->ResetUsbStorage(); // forces cards to be re-detected m_bDontPlaySoundsOnce = true; } bool MemoryCardManager::PathIsMemCard( CString sDir ) const { FOREACH_PlayerNumber( p ) if( !sDir.Left(MEM_CARD_MOUNT_POINT[p].size()).CompareNoCase( MEM_CARD_MOUNT_POINT[p] ) ) return true; return false; } CString MemoryCardManager::GetName( PlayerNumber pn ) const { return m_Device[pn].sName; }