local gc = Var("GameCommand"); local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { GainFocusCommand=cmd(stoptweening;bob;effectmagnitude,0,6,0;decelerate,0.05;zoom,1); LoseFocusCommand=cmd(stoptweening;stopeffect;decelerate,0.1;zoom,0.6); LoadActor("_background base")..{ InitCommand=cmd(diffuse,ModeIconColors[gc:GetName()]); }; LoadActor("_background effect"); LoadActor("_gloss"); LoadActor("_stroke"); LoadActor("_cutout"); -- todo: generate a better font for these. LoadFont("_helveticaneuelt std extblk cn 42px")..{ InitCommand=cmd(y,-12;zoom,1.1;diffuse,color("#000000");uppercase,true;settext,gc:GetText();); GainFocusCommand=cmd(diffuse,Color.Black;stopeffect); LoseFocusCommand=cmd(diffuse,Color.Black;stopeffect); }; LoadFont("_helveticaneuelt std extblk cn 42px")..{ InitCommand=cmd(y,27.5;zoom,0.45;maxwidth,320*1.6;uppercase,true;settext,THEME:GetString(Var "LoadingScreen", gc:GetName().."Explanation")); GainFocusCommand=cmd(diffuse,Color.White;stopeffect); LoseFocusCommand=cmd(diffuse,Color.White;stopeffect); }; LoadActor("_background base") .. { DisabledCommand=cmd(diffuse,color("0,0,0,0.5")); EnabledCommand=cmd(diffuse,color("1,1,1,0")); }; --[[ LoadActor(THEME:GetPathG("_SelectIcon",gc:GetName() )) .. { DisabledCommand=cmd(diffuse,color("0.5,0.5,0.5,1")); EnabledCommand=cmd(diffuse,color("1,1,1,1")); }; --]] }; return t