#ifndef WHEEL_ITEM_BASE_H #define WHEEL_ITEM_BASE_H #include "ActorFrame.h" #include "BitmapText.h" #include "ThemeMetric.h" #include "GameConstantsAndTypes.h" #include "AutoActor.h" struct WheelItemBaseData; /** @brief The different types of Wheel Items. */ enum WheelItemDataType { WheelItemDataType_Generic, /**< A generic item on the Wheel. */ WheelItemDataType_Section, /**< A general section on the Wheel. */ WheelItemDataType_Song, /**< A Song on the Wheel. */ WheelItemDataType_Roulette, /**< The roulette section on the Wheel. */ WheelItemDataType_Random, /**< The random section on the Wheel. */ WheelItemDataType_Portal, /**< The portal section on the Wheel. */ WheelItemDataType_Course, /**< A Course on the Wheel. */ WheelItemDataType_Sort, /**< A generic sorting item on the Wheel. */ WheelItemDataType_Custom, /**< A custom item on the Wheel. */ NUM_WheelItemDataType, WheelItemDataType_Invalid }; LuaDeclareType( WheelItemDataType ); struct WheelItemBaseData { WheelItemBaseData() {} WheelItemBaseData( WheelItemDataType type, RString sText, RageColor color ); virtual ~WheelItemBaseData() {} WheelItemDataType m_Type; RString m_sText; RageColor m_color; // either text color or section background color }; /** @brief An item on the wheel. */ class WheelItemBase : public ActorFrame { public: WheelItemBase( RString sType ); WheelItemBase( const WheelItemBase &cpy ); virtual void DrawPrimitives(); virtual WheelItemBase *Copy() const { return new WheelItemBase(*this); } void Load( RString sType ); void DrawGrayBar( Actor& bar ); void SetExpanded( bool bExpanded ) { m_bExpanded = bExpanded; } virtual void LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus, int iDrawIndex ); RageColor m_colorLocked; const RString GetText(){ ASSERT(m_pData != NULL); return m_pData->m_sText; } const RageColor GetColor(){ ASSERT(m_pData != NULL); return m_pData->m_color; } WheelItemDataType GetType(){ ASSERT(m_pData != NULL); return m_pData->m_Type; } bool IsLoaded(){ return m_pData != NULL; } // Lua void PushSelf( lua_State *L ); protected: void SetGrayBar( Actor *pBar ) { m_pGrayBar = pBar; } const WheelItemBaseData* m_pData; bool m_bExpanded; // if TYPE_SECTION whether this section is expanded Actor* m_pGrayBar; }; #endif /* * (c) 2001-2006 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */