#ifndef ATTACK_H #define ATTACK_H #define ATTACK_STARTS_NOW (-10000.f) #include "GameConstantsAndTypes.h" #include "PlayerNumber.h" class Song; class PlayerState; /** @brief An action made against a Player to make things more difficult. */ struct Attack { AttackLevel level; /** * @brief the starting point of this attack. * * If this is -1, then the attack starts now. */ float fStartSecond; /** @brief How long does this attack last? */ float fSecsRemaining; /** @brief The modifiers used for this attack. */ RString sModifiers; bool bOn; // set and used by GAMESTATE bool bGlobal; // true for song-wide course mods bool bShowInAttackList; void MakeBlank() { level = ATTACK_LEVEL_1; fStartSecond = ATTACK_STARTS_NOW; fSecsRemaining = 0; sModifiers = RString(); bOn = false; bGlobal = false; bShowInAttackList = true; } Attack(): level(ATTACK_LEVEL_1), fStartSecond(ATTACK_STARTS_NOW), fSecsRemaining(0), sModifiers(RString()), bOn(false), bGlobal(false), bShowInAttackList(true) {} // MakeBlank() is effectively called here. Attack( AttackLevel level_, float fStartSecond_, float fSecsRemaining_, RString sModifiers_, bool bOn_, bool bGlobal_, bool bShowInAttackList_ = true ): level(level_), fStartSecond(fStartSecond_), fSecsRemaining(fSecsRemaining_), sModifiers(sModifiers_), bOn(bOn_), bGlobal(bGlobal_), bShowInAttackList(bShowInAttackList_) {} void GetAttackBeats( const Song *pSong, float &fStartBeat, float &fEndBeat ) const; void GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const; /** * @brief Determine if this attack has no modifiers, and is thus blank or empty. * @return true if it is blank/empty, or false otherwise. */ bool IsBlank() const { return sModifiers.empty(); } /** * @brief Determine if two Attacks are equal to each other. * @param rhs the other Attack in question. * @return true if the two Attacks are equal, or false otherwise. */ bool operator== ( const Attack &rhs ) const; bool ContainsTransformOrTurn() const; static Attack FromGlobalCourseModifier( const RString &sModifiers ); RString GetTextDescription() const; int GetNumAttacks() const; }; struct AttackArray : public vector { /** * @brief Determine if the list of attacks contains a transform or turn mod. * @return true if it does, or false otherwise. */ bool ContainsTransformOrTurn() const; /** * @brief Return a string representation used for simfiles. * @return the string representation. */ vector ToVectorString() const; /** * @brief Adjust the starting time of all attacks. * @param delta the amount to change. */ void UpdateStartTimes(float delta); }; #endif /** * @file * @author Chris Danford (c) 2003-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */