#ifndef NetworkSyncManager_H #define NetworkSyncManager_H /* ----------------------------------------------------------------------------- Class: NetworkSyncManager (And netholder) Desc: Uses ezsockets for primitive song syncing and score reporting. Copyright (c) 2003-2004 by the person(s) listed below. All rights reserved. Charles Lohr Joshua Allen ----------------------------------------------------------------------------- */ #include "PlayerNumber.h" void NSSendSongs(); void ArgStartCourse(CString CourseName); class EzSockets; class NetworkSyncManager { public: NetworkSyncManager(); ~NetworkSyncManager(); //If "useSMserver" then send score to server void ReportScore(int playerID, int step, int score, int combo); void ReportSongOver(); //Report to server that song is over void StartRequest(); //Request a start. Block until granted. bool Connect(const CString& addy, unsigned short port); // Connect to SM Server void SendSongs(); //Send song list to server (And exit) void PostStartUp(CString ServerIP); void CloseConnection(); void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not. int m_playerLife[NUM_PLAYERS]; //Life private: void StartUp(); int m_playerID; //these are currently unused, but need to stay int m_step; int m_score; int m_combo; int m_startupStatus; //Used to see if attempt was sucessful or not. bool useSMserver; EzSockets *NetPlayerClient; int m_ServerVersion; //ServerVersion bool Listen(unsigned short port); struct netHolder //Data structure used for sending data to server { //NOTICE: Order of variables in this struct matters //if order is changed, server would need to be re-written int m_playerID; //PID (also used for Commands) int m_step; //SID (StepID, 0-6 for Miss to Marv, 7,8 for boo and ok) int m_score; //Player's Score int m_combo; //Player's Current Combo int m_life; //Player's Life (AND GRADE) //m_life = [16-bit int life] <- LSB [16-bit int grade] <-MSB }; struct netName //Data structure used for 16-character strings. { int m_packID; char m_data[16]; }; struct netHolderFlash { char data[73]; }; }; extern NetworkSyncManager *NSMAN; #endif