#include "global.h" /* ----------------------------------------------------------------------------- Class: HelpDisplay Desc: See header Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "HelpDisplay.h" #include "RageUtil.h" #include "PrefsManager.h" #include "RageLog.h" #include "ThemeManager.h" #include "ActorUtil.h" #define TIP_SHOW_TIME THEME->GetMetricF(m_sName,"TipShowTime") HelpDisplay::HelpDisplay() { m_iCurTipIndex = 0; m_fSecsUntilSwitch = 0; } void HelpDisplay::Load() { m_textTip.SetName( "Tip" ); m_textTip.LoadFromFont( THEME->GetPathToF(m_sName) ); ON_COMMAND( m_textTip ); this->AddChild( &m_textTip ); m_fSecsUntilSwitch = TIP_SHOW_TIME; } void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt ) { ASSERT( arrayTips.size() == arrayTipsAlt.size() ); if( arrayTips == m_arrayTips && arrayTipsAlt == m_arrayTipsAlt ) return; m_textTip.SetText( "" ); m_arrayTips = arrayTips; m_arrayTipsAlt = arrayTipsAlt; m_iCurTipIndex = 0; m_fSecsUntilSwitch = 0; Update( 0 ); } void HelpDisplay::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); if( m_arrayTips.empty() ) return; m_fSecsUntilSwitch -= fDeltaTime; if( m_fSecsUntilSwitch > 0 ) return; // time to switch states m_fSecsUntilSwitch = TIP_SHOW_TIME; m_textTip.SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] ); m_iCurTipIndex++; m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size(); }