--[[ Custom Speed Mods v2.3 (for StepMania 5/SM5TE) by AJ Kelly of KKI Labs ( http://kki.ajworld.net/ ) changelog: v2.3 (StepMania 5 a2/SM5TE) * If someone has decided to remove 1x from the machine profile's speed mods, silently fix it. * Ignore Cmod and mmod capitalization errors. v2.2 (StepMania 5 alpha 2) [by FSX] * Rewrite table management code. * Add code to make sure that there are speed mods and that they are correct. v2.1 (StepMania 5 Preview 2) * Added support for m-Mods. v2.0 (for sm-ssc) Giant rewrite of the speed mod parser. This rewrite comes with the following changes/features: * Speed mods are now tied to profiles. This is arguably the biggest change, as it allows the speed mods to be portable, as well as per-profile. Thanks to this, we can now support reading SpeedMods from a USB stick or other external storage. (I didn't test writing yet, but it should work.) This version of Custom Speed Mods will only run on StepMania 5 (due to m-mods). -------------------------------------------------------------------------------- v1.4 * Try to auto-set the speed mod to 1.0 if: 1) The player hasn't already chosen a speed mod 2) The player's custom speed mod collection starts with a value under 1x. Due to the way the custom speed mods were coded, it will always pick the first value, even if it's not 1.0x. v1.3 * strip whitespace out of file in case people use it. (I don't think it really works but SM seems to think the mods are legal) * fixed an error related to using the fallback return value. v1.2 * small fixes * more comments v1.1 * Cleaned up code some, I think. ]] -- ProfileDir(slot): gets the profile dir for slot, -- where slot is a 'ProfileSlot_*' enum value. local function ProfileDir(slot) local profileDir = PROFILEMAN:GetProfileDir(slot) return profileDir or nil end -- Tries to parse the file at path. If successful, returns a table of mods. -- If it can't open the file, it will write a fallback set of mods. local function ParseSpeedModFile(path) local function Failure() -- error; write a fallback mod file and return it local fallbackString = "0.5x,1x,1.5x,2x,3x,4x,5x,6x,7x,8x,C250,C450,m550" Trace("[CustomSpeedMods]: Could not read SpeedMods; writing fallback to "..path) local file = RageFileUtil.CreateRageFile() file:Open(path, 2) file:Write(fallbackString) file:destroy() return split(',',fallbackString) end local file = RageFileUtil.CreateRageFile() if file:Open(path, 1) then -- success local contents = file:Read() mods = split(',',contents) -- strip any whitespace and check for i=1,#mods do string.gsub(mods[i], "%s", "") if not(mods[i]:find("%d+.?%d*[xX]") or mods[i]:find("[cmCM]%d+")) then mods[i] = nil elseif mods[i]:find("[mM]") then mods[i]=mods[i]:lower() elseif mods[i]:find("[cC]") then mods[i]=mods[i]:upper() end end if #mods==0 then file:destroy() return Failure() end file:destroy() return mods else file:destroy() return Failure() end end -- InvertTable(tbl) -- Returns a table where a key-value pair is swapped. local function InvertTable(tbl) local rTable = {} for k,v in pairs(tbl) do rTable[v] = k end return rTable end -- MergeTables(parent,child) -- Puts two tables together, overwriting values -- with the same key. local function MergeTables(parent, child) for k,v in pairs(parent) do child[k] = v end return child end -- code in this function is based off of code in -- http://astrofra.com/weblog/files/sort.lua local function AnonSort(t) local index_min for i=1,#t,1 do index_min = i for j=i+1,#t,1 do if (t[j] < t[index_min]) then index_min = j end end t[i], t[index_min] = t[index_min], t[i] end return t end local function SpeedModSort(tab) local xMods = {} local mMods = {} local cMods = {} -- convert to numbers so sorting works: for i=1,#tab do local typ,val -- xxx: If people use a floating point CMod (e.g. C420.50), -- it will get rounded. C420.50 gets rounded to 421, btw. -aj if string.find(tab[i],"C%d") then typ = cMods val = string.gsub(tab[i], "C", "") -- support both cases because I want to hit people -freem elseif string.find(tab[i],"m%d") or string.find(tab[i],"M%d") then typ = mMods val = string.gsub(tab[i], "m", "") else typ = xMods val = string.gsub(tab[i], "x", "") end table.insert(typ,tonumber(val)) end -- sort Mods xMods = AnonSort(xMods) cMods = AnonSort(cMods) mMods = AnonSort(mMods) local fin = {} -- convert it back to a string since that's what it expects for i=1,#xMods do table.insert(fin, xMods[i].."x") end for i=1,#cMods do table.insert(fin, "C"..cMods[i]) end for i=1,#mMods do table.insert(fin, "m"..mMods[i]) end return fin end -- parse everything local function GetSpeedMods() local finalMods = {} local baseFilename = "SpeedMods.txt" local profileDirs = { Machine = ProfileDir('ProfileSlot_Machine'), PlayerNumber_P1 = ProfileDir('ProfileSlot_Player1'), PlayerNumber_P2 = ProfileDir('ProfileSlot_Player2') } -- if someone is trying to be "smart" and removes 1x from the machine -- profile's custom speed mods, re-add it to prevent crashes. local machineMods = ParseSpeedModFile(profileDirs.Machine..baseFilename) if machineMods then local found1X = false for k,v in pairs(machineMods) do found1X = (v == "1x") end if not found1X then table.insert(machineMods,"1x") end end -- load machine to finalMods finalMods = InvertTable(machineMods) -- figure out how many players we have to deal with. local numPlayers = GAMESTATE:GetNumPlayersEnabled() local playerMods = {} for pn in ivalues(GAMESTATE:GetHumanPlayers()) do -- file loading logic per player. if PROFILEMAN:IsPersistentProfile(pn) then playerMods[#playerMods+1] = ParseSpeedModFile(profileDirs[pn]..baseFilename) -- we need to make sure the memory card is ready if we're gonna grab from it. elseif MEMCARDMAN:GetCardState(pn) == 'MemoryCardState_ready' then playerMods[#playerMods+1] = ParseSpeedModFile(profileDirs[pn]..baseFilename) end end -- join players, overwriting duplicates for ply=1,#playerMods do finalMods=MergeTables(finalMods,InvertTable(playerMods[ply])) end -- convert into an unsorted integer-indexed table do local curIndex = 1 local newFinalMods = {} for k,v in pairs(finalMods) do newFinalMods[curIndex] = k curIndex = curIndex + 1 end finalMods = newFinalMods end -- sort the mods before returning them return SpeedModSort(finalMods) end function SpeedMods() local t = { Name = "Speed", LayoutType = "ShowAllInRow", SelectType = "SelectOne", OneChoiceForAllPlayers = false, ExportOnChange = false, Choices = GetSpeedMods(), LoadSelections = function(self, list, pn) local pMods = GAMESTATE:GetPlayerState(pn):GetPlayerOptionsString("ModsLevel_Preferred") for i = 1,table.getn(self.Choices) do if string.find(pMods, self.Choices[i]) then list[i] = true return end end -- if we've reached this point, try to find 1x or 1.0x instead, -- in case the player has defined a speed mod under 1.0x for i = 1,table.getn(self.Choices) do if self.Choices[i] == "1x" or self.Choices[i] == "1.0x" then list[i] = true return end end end, SaveSelections = function(self, list, pn) for i = 1,table.getn(self.Choices) do if list[i] then local PlayerState = GAMESTATE:GetPlayerState(pn) PlayerState:SetPlayerOptions("ModsLevel_Preferred",self.Choices[i]) return end end end } setmetatable( t, t ) return t end --[[ Copyright © 2008-2012 AJ Kelly/KKI Labs. Use freely, so long this notice and the above documentation remains. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]]